Plasma contains canon BIONICLE info.
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Overview | Toa |
Plasma is one of the many secondary Elemental Powers.
Species Wielders[]
- Su-Matoran represent the Element of Plasma. Su-Matoran contain a very minuscule amount of Elemental Plasma energy to the extent that their bodies are even more resistant to heat than that of a Ta-Matoran and their eyes have protection against bright light.
- Toa of Plasma possess the Elemental Power of Plasma, allowing them to create, control, and absorb plasma. Their only real limitation is that when they run out of Elemental Plasma Energy, they must wait for it to recharge.
- Turaga of Plasma have have small traces of Elemental Plasma Energy.
- Pahrak-Kal had a limited range of Plasma powers.
- Rahkshi and Kraata of Plasma, and all Makuta have a limited range of Plasma powers.
Examples[]
- Creating plasma
- Creating objects out of plasma such as blades, which can cut through almost anything.
- Superheating Air
- Controlling plasma
- Using plasma to melt/incinerate a target
- A few Toa are able to fine-tune their powers to the degree of being able to start a hydrogen fire.
- Absorbing plasma
- Manipulating the properties of neon
- Creating neon lights
- Firing neon lasers
- Unleashing a Plasma Nova Blast
Combinations[]
- Plasma can supplement and be supplemented by Lightning and Magnetism.
- Beings other than Toa and the Krahka cannot combine powers of any sort to create a Protodermis cage. As long as each wields a different element, providing that Light and Shadow are not included at the same time, any six Toa can create a Protodermis cage.
Known Users[]
- All Su-Matoran
- All Toa of Plasma
- All Turaga of Plasma
- Pahrak-Kal
- Pahrak-Kal (Kuurk's Empire)
- All Skakdi of Plasma (only in conjunction with another Skakdi or channelled through a weapon)
- All Makuta - limited Plasma powers
- All Kraata and Rahkshi of Plasma
- Tetradon (while using Qama Radúla)
Trivia[]
- The vast majority of Matoran, Toa, and Turaga of Plasma are male.
- The prefix "Su-" was derived the word "superheated", as plasma can be created by superheating gas.
- In Matoran culture, the element's virtue was Ambition.
- Control is essential when manipulating Plasma due to its incredibly destructive nature. This makes it difficult for Toa to fight directly using their powers without potentially killing an enemy.
Spherus Magna | Elemental Powers | Fire • Water • Jungle • Rock • Earth • Ice • Sand • Iron | |
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Matoran Universe | Standard | Fire • Water • Air • Stone • Earth • Ice • Light • Shadow • Sonics • Lightning • Plasma • Gravity • Magnetism • Iron • Plantlife • Psionics | |
Sub-Powers | Heat • Vacuum | ||
Legendary | Life • Time • Creation | ||
Other Elements/Powers | Standard | Absorption • Acid • Antimatter • Atoms • Aura • Black Lightning • Emotion • Glass • Health • Indigo • Juice • Kinetics • Mold • Nature • Neon • Poison • Psychometrics • Radiation • Rahi Control • Rust • Sky • Smoke • The Prime • Virus • Void | |
Sub-Powers | Chocolate • Color • Insect Control • Moonlight • Mud • Soul | ||
Legendary | Matter • Space • DNA • Spirit |