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This article was written by Chicken Bond. Please do not add to it without the writer's permission.
"The Mersions are an ancient and mighty race of scientists and scholars; renowned across the universe for their accomplishments in the fields of science and philosophy. However, despite being a extremely peaceful race, the Mersions have become peaceful to the point of indolence, and can rarely be relied upon during a crisis. Perhaps this should not come as surprise; their wars have always been philosophical, never physical."
―Toa Helryx, World
Mersion
Species
Powers
Limited elemental manipulation, Mutagen immunity, telepathy, telekinesis, use of Kanohi, cold resistance
Status
Active
Location
Versuva (formerly), Spherus Magna
Pronunciation
MERSH-on

The Mersions are an advanced race of sapient beings native to the island of Versuva.

History[]

One of the first species created by the Great Spirit Mata Nui, the Mersions settled on the isle of Versuva, eventually becoming the island's main inhabitants. After establishing their society, the Mersions became renowned scholars and scientists. Around this time, Mata Nui organized an influential group of elders known as the Council of Eight, who the Mersions elected to lead them.

Originally, the Mersions isolated themselves from the rest of the universe, believing this to be the best way to prevent themselves from being distracted from their research. However, the Mersions soon realized they needed to trade with other lands in order to advance, and they therefore abolished the rule.

Some time whilst the Hand of Artakha was still active, Versuva was conquered by the Xevthian Empire and their leader, Alxor, who would go on to enslave the Mersion people, using them as his primary black smiths. Desperately, the Mersions turned to the Hand of Artakha, and asked for assistance in defeating the Empire's forces. They accepted and managed to defeat Alxor's army, and capture the Xevthian himself. After this, the Mersions formed a small defense force, made up of a collection of voluntary members who would act as Versuva's first line of defense should another invasion come.

Shortly after this, the Council of Eight was removed from power due to it's inefficiency against invading forces. The Mersions then elected a member of their own kind to rule them. Despite this, many perceived the decision to make a single individual their leader, capable of wielding absolute power, a massive leap backwards.

During the reign of the League of Six Kingdoms, the Mersions attempted to remain firmly neutral. However, Barraki Kalmah soon realized the Mersions' potential threat to the League, and swiftly conquered them. They were then forced to supply the League with their resources. When the League was defeated by the Brotherhood of Makuta, the Mersions were freed from the League's control.

Recently, during the war between the Brotherhood of Makuta and the Order of Mata Nui, Mersery, a Mersion Order member, returned to Versuva and attempted to convince the island's leader to support the Order's war efforts. Although reluctant at first, the Mersion leader eventually agreed to help the Order, and began supplying them with his warriors and resources.

After Teridax took over the Matoran Universe, he sent Rahkshi to the island of Versuva to prevent the Mersions from assisting any other rebellions. However, the Mersions managed to mount a strong defense force and keep the Rahkshi at bay, though by a later stage appeared to be slowly losing the fight. This prompted Mersery to come to Versuva and aid his people in the defense efforts. Despite their best attempts, Versuva fell before the Rahkshi, and the Mersions were enslaved by Teridax.

Later, during the Battle of Bara Magna, Teridax accidentally sent out a tractor beam that pulled the two moons of Bara Magna back to where they were, a piece of which hit his head, killing him. After his body crashed onto the ground, the Mersions evacuated to the surface of Bara Magna, which soon became part of Spherus Magna. As the cultures of the Matoran and Agori began to integrate, the Mersions agreed to migrate to the region known as the Northern Frost.

The Kingdom Alternate Universe[]

In an alternate universe, the Mersions were among the many beings who fled to the island of Mata Nui when Mata Nui died. They made their home mostly in the region of Ko-Wahi alongside the Frostelus and Ko-Matoran.

Abilities and Traits[]

Mersions are tall in general, with males standing around eight feet, with females being slightly shorter, usually standing around seven. In addition to this, they possess remarkably durable silver and black armor. Female Mersions, however, tend to possess more prominent black coloring than males. Mersions have highly developed cognitive abilities, allowing their minds and thought processes to work faster than many other races.

Mersions also have the ability to wear and use Great Kanohi, as they have the mental discipline required to use them. However, unlike Matoran, Toa and Turaga, Mersions will not be significantly weakened if their Kanohi are removed from their faces.

Mersions are generally a nocturnal species, and prefer to appear in the open just after nightfall. Because of this, their eyesight is considerably weaker when exposed to sunlight, and as a result, most Mersions will retreat to their dwellings during the day. Due to the icy climate of their original homeland of Versuva, all Mersions possess an immunity to extreme cold climates.

They also possess the ability to manipulate an elemental force of their surroundings to a limited extent (i.e. they can manipulate plant life while in a jungle or forest-based environment). Whilst they are capable of manipulating a single characteristic of their environment, they cannot manipulate them to the same extent a Toa could, and they possess a considerably weaker influence over elemental forces, akin to a Turaga. Mersions also possess powerful telekinetic and telepathic abilities, which allow them to read minds, create mental links with others, construct mental illusions, and move objects using their thoughts. They are also one of the few races that possess immunity to Pit Mutagen.

Known Mersions[]

Social Structure and Interactions[]

The Mersions possess an ancient culture, and are one of the oldest civilizations in the universe. Early in their history, they were ruled by a group of elders known as the Council of Eight. However, around the time the League of Six Kingdoms was formed, the council was removed, and the Mersions elected a member of their own kind to rule them. Whilst an extremely advanced race, the Mersions' weaponry noticeably behind that of other species. As a result, the Mersions have been forced a number of times to make underground deals with the Vortixx in order to amass more sophisticated weaponry.

Most Mersions are generally intelligent, and are noted for being very skilled scholars and scientists. Only the sharpest Mersions ever manage to attain the highest position of Grand Scholar. Though uncommon, the Mersions have been known to exile members of their own kind from Versuva, should they have committed crimes worthy enough to be so.

The Mersions are a surprisingly peaceful race who rarely resolve to fighting, and possess a policy of strict neutrality. However, because of this, the Mersions have become peaceful to the point of indolence, and rarely involve themselves with the affairs of others, and only do so in times of great injustice. This has resulted in many other species classifying them as pompous race, one terrified of drastic change. However, this does not mean that the Mersions are to be taken lightly. While not as physically powerful as some other species, the Mersions' highly-developed telepathic abilities makes them dangerous foes.

The Mersions have also developed their own language, which they use to speak to one another.

Trivia[]

  • The Mersions was influenced by the Time Lords, a fictional race from the British science fiction series, "Doctor Who".
  • In their language, the word Mersion translates into "collection of scholars."
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