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Ice contains canon BIONICLE info.

This article contains canon information but has fanon info added to it. Therefore, this article shouldn't be deleted, since this article also contains fanon info. The canon version of this page can be viewed here.

Ice
Element
Prefix
Ko-
Colors
White, light blue
Overview Toa

Ice is one of the six basic Elemental Powers.

Species Wielders[]

Matoran

  • Ko-Matoran represent the Element of Ice. Ko-Matoran also contain a very minuscule amount of Elemental Ice energy, which takes the form of resistance to low temperatures.
  • Toa of Ice possess the Elemental Power of Ice, allowing them to create and manipulate ice and snow.
  • Turaga of Ice possess small traces of Elemental Ice Energy.

Bohrok

  • Kohrok had a limited range of Ice powers.
  • Some Fohrok had a very limited range of Ice powers.
  • The Bahrag had a wide range of Ice Powers.

Skakdi

  • Skakdi of Ice would only be able to access their power if they worked with another Skakdi, or if they carried a weapon to channel and focus it through.

Glatorian

  • Glatorian do not have natural Ice powers.

Powers[]

  • Forming ice
  • Lowering temperature in a given area
  • Controlling ice crystals
  • Destroying ice formations
  • Absorbing ice
  • Willing ice to take a desired shape
  • Creating/willing away blizzards
  • Creating sentient Ice monsters or creatures (Knia Zenita exclusive)
  • Absorbing ice
  • Unleashing an Ice Nova Blast (Toa exclusive)

Combinations[]

  • When used in conjunction with Water and/or Air , it can be used to more quickly create a fierce snowstorm.
  • As long as each wields a different element, providing that Light and Shadow are not included at the same time, any six Toa can create a Protodermis cage. Beings other than Toa and the Krahka cannot combine powers of any sort to create a Protodermis cage.

Users[]

Trivia[]

  • In Matoran culture, the element of Ice's virtue was Peace.
    • Its direct opposite was Anger.


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