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Drakann "The Lout" is a Skakdi from the island of Zakaz and a member of Gonter's pirate crew.
Biography[]
Early Life[]
Like the rest of the Skakdi, Drakann hailed from the island of Zakaz. After Spiriah experimented on the Skakdi to make them superb soldiers of his army, the plan backfired and the island of Zakaz was quarantined. Some time after this, Drakann would meet Gonter and join his pirate crew.
Reformation of Spherus Magna[]
Later escaping Zakaz, Drakann made his way out onto Spherus Magna with the rest of his ilk.
In Search of Treasure[]
Drakann, with the rest of Gonter's pirate crew, would surround the lone Toa, Neeva, as Gonter probed her.
Personality and Traits[]
Unabashedly selfish and domineering, Drakann isn't much of a team player. In most situations, Drakann can be considered a loner but is very much the type to also be a bossy leader or bully.
Powers and Tools[]
Drakann wields two scythes which can flip around to become a pair of spiked knuckles, useful in close quarters. Like many Skakdi, Drakann also has laser beams in the form of paralysis vision. Drakann must focus his vision on the target to incapacitate them with this ability.
Furthermore, Drakann is a Skakdi of air but can only access his latent elemental powers in conjunction with one or more additional Skakdi.
Trivia[]
- Drakann used to be a more horror-themed MOC, with an extremely thin waist and mostly black, owing to a more skeletal silhouette.