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Artakha is an ancient craftsman. After defeating his brother, Karzahni, in combat long ago, Artakha ruled over an eponymous, legendary island realm in the Matoran Universe.

Artakha (Kuurk's Empire)
Ancient Being
Powers
Telepathy, Teleportation
Kanohi
Tools
Warhammer of Power
Status
Alive
Location
Helvean
Pronunciation
arr-TOCK-ah


History[]

Before Mata Nui's spirit was created by the Great Beings, Two brothers, Artakha and Karzahni were created and given their own realms to watch over by the Great Beings. Artakha chose to name his island after himself. Soon after his creation, Artakha and his brother competed in a battle for the Legendary Mask of Creation, a fight which Artakha won.

While Artakha silently celebrated his victory, Karzahni, out of sheer anger, jealousy, and resentment, cut all ties with his brother and moved over to rule a place where Matoran were sent to be repaired, Artakha chose to govern a place of light where Matoran could work in peace and comfort. During this time, Artakha acted as an engineer, creating various objects for anyone who asked, including weapons for the Order of Mata Nui. Among his most notable creations, Artakha was responsible for creating the Toa Mata, the armor and Kanohi masks of the Makuta, and the three Battle Vehicles, the Axalara T9, Jetrax T6, and the Rockoh T3. He then placed them inside the Codrex in Karda Nui.

Theoretically believing he had the ability to make his own Rahi, Artakha created four Crystal Serpents. However, the Serpents were too wild, and unable to be tamed. Artakha refused to destroy his creations, and instead released them to the wild. He thus turned his attention back to creating tools and masks, such as the Staff of Artakha.

Thousands of years later, an invasion orchestrated by the Brotherhood of Makuta, led by Makuta Kojol, took Artakha by surprise. Utilizing every aspect of his island's defenses, he managed to stall the invading forces, but was unable to halt them entirely, and they breached his fortress. Kojol personally entered the fortress and managed to make off with the Kanohi Avohkii, one of Artakha's creations, alerting the ruler to the involvement of the Brotherhood.

In response to the invasion, Artakha requested that the Order of Mata Nui destroy all maps and charts of his island. The Order eliminated any being with the knowledge of Artakha's location, including Kojol and members of the Order. The inhabitants of Artakha's realm also destroyed a land bridge connecting it to a larger, uninhabited island. Eventually, Artakha and his island were gradually forgotten and faded into legend, and he was left to continue making supplies needed across the universe.

Artakha's wherabouts for the next century are a mystery, but one day, he ominously decided to make the move over to the planet of Helvean.

Abilities and Traits[]

Artakha is a tall and physically imposing being, standing at roughly about ten feet tall, and clad in sand green armor that is decorated in ancient symbols. He is also described as being capricious and unpredictable, and like many creators, he is a creature of sudden inspiration and random whim.

He is a highly skilled crafter, which enables him to create a variety of objects and weapons, and is one of the few beings in the universe known to be able to manipulate Protosteel. Artakha can create Toa, but only does so if Mata Nui or the Great Beings request it and supply the necessary materials to make them. However, he lacks experience in working with viruses, and has trouble making Rahi. Artakha was initially a generous benefactor to the universe. It was said that, should a Matoran want the impossible built, they should leave the materials at the gate of his fortress and return the next day to find their desired object made for them. However, after the Makuta invaded his island, he became reclusive, refusing contact with anyone outside the island, though he still monitored the events that transpired within the Matoran Universe.

Artakha possesses a powerful telepathic ability, one able to breach the shields of Karda Nui and undo the mind-switching powers of Tren Krom. He can also teleport himself, other beings, and objects to different locations by warping space around his target. This power is able to bypass the shields of Karda Nui, but can be blocked by the Great Spirit Robot.

Stats[]

Strength: 13

Agility: 14

Toughness: 11

Mind: 14

Trivia[]

  • Artakha is the BIONICLE equivalent of God
  • Despite no known recorded evidence, Artakha was aware of Ekimu, and thought very positively of him
  • Artakha is Heterosexual
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