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Akiri is a war-soiled Toa of Ice who fought in the Toa-Dark Hunter War during which he lost his arm.
History[]
Early Life[]
Not much is known about Akiri's early life, but he was made as a Matoran, and was turned into a toa during the period known as the Time Slip , although, like everyone else, does not have any memory of this time, and so he does not remember how or why he became one.
Toa-Dark Hunter War[]
Akiri fought in the Toa-Dark Hunter War first starting as just an infantryman. During the war, he lost his right arm, which was replaced by a prosthetic made by a matoran inventor by the name of Takaru. By the end of the war, he was an officer, and later was nominated to be the leader of the Toa Nopera under the command of the Army of Mata Nui.
Abilities and Traits[]
Akiri has command over the Element of Ice, able to create and manipulate ice. His many years as a Toa gave him great experience with his element. He is a stubborn leader, not usually backing down from a fight, however is wise enough not to get into a fight he can't handle. He handles the Toa Nopera relatively easily, and they work pretty well together.
Masks and Tools[]
His main weapon of choice is a protosteel short-broadsword that he can channel and focus his powers of ice through. He also has a plain Spike Dagger for defense. Akiri's prosthetic arm is bulky and not very advanced, but can really pack a punch in battle. His Kanohi Rode allows him to read thoughts, only when the focus of the mask speaks. This makes it easier for him to understand his men.