Therina

Therina is a Toa of "Spirit" and part of the Toa Vihagu.

History
Therina did not come to Erkelon during the First Voyage, but appeared rather mysteriously, out of Erkelon's eastern desert, as the members of the Toa Vihagu were being formed. She quickly gained favor from the other Toa, and her psychic powers make her a valuable asset to her team.

Personality
Therina is oftentimes aloof and distant from the other Toa. Constantly in contact with the spirit world, her search for insight and information can sometimes overtake her awareness of the physical world. However, she is quite caring toward her teammates and the Matoran she protects, and is something of a favorite of the team among Matoran. She also has a sensitive side, and shows disgust for some of her teammates' practices and mannerisms.

Powers and Abilities
Therina's elemental power of "spirit" is not understood by most. It allows her to sense abstract sensations and changes, and feel for the health and well-being of individuals around her -- both friends and enemies. She uses these powers both defensively and offensively. If she senses that a partner's spirit is being broken, she can use her powers to empower that partner, or if she senses that an enemy's spirit is giving way, she will go in for the kill. She wields a Leech Spear, a polearm with psionics-induced abilities, and a Psionic Reverberator, a small blade that serves as a conduit between the physical and spiritual worlds.

Example Powers

 * Empower: Therina translates some of her own energy through the spirit world to an ally. This restores their own spirit and elemental energy.
 * Leech Strike: A two-part attack in which Therina knocks a foe away from her and also drains some of that foe's elemental powers. In the first part of the attack, Therina strikes a foe from the side with her Leech Spear, launching them into the air. She then continues spinning with the spear, rising in the air some. In the second part of the attack, Therina slams the side of her spear into her foe. The leech elements in the side of the spear grab some of the foe's elemental energy and pull it out of their body, while the impact also knocks the foe down onto the ground, away from Therina.
 * Leech Grab: A use of the Leech Spear which is more damaging to a foe's spirit, but takes longer and leaves Therina vulnerable. To use this attack, Therina simply slams the side of her spear into a foe, usually in their chest, and uses her own psionic powers to amplify the leech sensors in the spear, draining the foe of elemental energy. While being drained, the foe cannot control their muscles (except for spasms in response to the power drain) and is vulnerable, but Therina, concentrating heavily on the attack, is also vulnerable. The attack ends when Therina disconnects the blade from her opponent (by her own will or by disruption), or the foe is deprived of all his energy, leaving him unconscious.
 * Mind Control: Therina holds the Psionic Reverberator up to her mouth so that it stands in between her mouth and the target. By speaking commands into the Reverberator, she can control the target's mind, muscles, and energy. Like the Leech grab, Mind Control requires intense concentration, and leaves Therina vulnerable to attack.
 * Telethruster: Therina uses a quick telekinetic push to launch an object, foe, or ally through the air. Can also be used to deflect ranged attacks.

Relationships

 * Zerkah - leader, friend
 * Drainu -friend, teaser
 * Ayen - sister-in-arms
 * Various Matoran - "children"