User:ToaGonel/Saga Guide

Hello all, and welcome to User:ToaGonel’s very own saga guide! Since some of my books can get long and complex, this page is for all readers who want a quick way to catch up on the story. And to all the one and a half people who ever do, I congratulate you on weaving your way through all of CustomBionicle and finding your way to the right place!



For information on the history of the Broken Order Universe, the well-thought out events, the in-depth analysis, the exquisite structuring of the various isles, see here.



Shadow of the Truth
The short story introducing our heroes and the impending peril.

Relevant Characters:
Arrin, Kelrik, Callah, Ervik, Grunpa, an unnamed Toa of Fire, Brutaka, Axonn , Miserix , and Teridax.

Locations:
Uniran, Bythrain, and Destral.

Part One:
A small, worn boat washes ashore of the small island of Uniran, just off the coasts of the Southern Islands and even further off the minds of sailors and traders. A Matoran crowd surrounds the Toa, but Turaga Grunpa commands the Matoran to back away. The Toa goes to Turaga Grunpa, attempting to explain the reason for his presence, but Grunpa silences him, already aware of the Toa’s mission.

The Toa makes camp just outside the village, observing the behavior of the Matoran when he’s not around. Finally, his decision made, he goes to Grunpa, presenting him with a list of four Matoran as well as four Toa Stones. Despite the Turaga’s urging, the Toa sails off, leaving the Turaga to present the Toa Stones.

Part Two:
Arrin, Kelrik, Callah, and Ervik stand in the local suva, admiring their new Toa forms, curtesy of the Toa Stones given them by the Turaga earlier that day. After grappling with the reality of their new bodies, Grunpa arrives, to help them choose their fate, whether they should stay on the island and defend it, or move on, to defend Matoran everywhere. Arrin is the first to make up his mind; he’s anxious to move beyond Uniran, exploring, collecting masks, and accomplishing feats only a Toa can do. Kelrik, Callah, and Ervik, however, have their reservations. Kelrik worries that a hero won’t be around when Uniran needs protection. Callah fears a lifetime stuck with Arrin. Ervik fears not knowing the path to follow without the guidance of the Turaga. Ultimately, with the Turaga’s help, the decision is soon made to move on. The Toa go to the Matoran to make their farewells.

Part Three:
On the fortress island of Bythrain, home of the Kritor Alliance, a small portal appears, and a creature steps out. Two Kritor agents, Brutaka and Axonn, are deployed to investigate. They attempt to interrogate the prisoner, but he collapses before they can get anything coherent. The prisoner is taken inside.

Part Four:
Finally, at Destral, Teridax informs Miserix that an other-worlder has been captured by the Kritors. Miserix calls a Convocation and prepares for the worst: all-out war with the Alliance.