Nektann (Pirates)

Nektann is a charismatic Skakdi Navy General serving the Skakdi Kingdom.

Early Life
Nektann was created along with other Skakdi by the Great Spirit Mata Nui. Along with the rest of the members of his species, Nektann lived peacefully on Zakaz. However, the peace ended when a Makuta named Spiriah subtley experimented on the populace, giving the race various abilities and vision powers. Nektann recieved a power he dubbed "Survival vision" from these tamperings.

Soon, Zakaz broke out into a massive civil war when the newfound powers corrupted the residents. Eventually, Nektann became a warlord and obtained a significant amount of victories for his side of the war. The conflict ended when a truce over the large lake at the center of the Skakdi homeland was accepted. Nektann situated his power over the Northern parts of the island, and established his base of operations on the coastline of Zakaz.

At one point, Nektann ordered a shipment of newly created weapons from Xia, and the weapons were named after him for he was the first being to use them.

Great Flood
After Makuta Teridax's plan succeeded, it was instantly followed by the event known as the Great Flood, where the majority of the world became submerged after large amounts of water broke through the Great Barrier. For a brief moment, the inhabitants of Zakaz managed to combine efforts to save the island from being hit by the large tidal wave.

During the relief efforts, a Skakdi somehow took power and established the Skakdi Kingdom. Nektann was removed from his position as a warlord and placed in the position of a Navy General. In the wake of the Kingdom's founding and the Great Flood, Nektann significantly altered his personality and became more empathetic towards those he was pitted against.

Sometime later, Nektann teamed up with Toa Helryx when their missions interconnected. His memories of the mission and anything connected to the Order of Mata Nui was wiped afterwards as a precaution.

At some point, Nektann hunted the Skakdi criminal gang known as the Piraka

Toa Metru
Nektann was commanded to hunt the Toa Metru, who had become pirates, due to fears of inciting revolutions against the Kingdom's imperialistic expansion around the Matoran Universe. Nektann tracked the group for months before managing to corner them with his fleet. The ensuing fight resulted with four of the Toa captured and imprisoned and two still loose.

Two years later, Nektann had a mass following in Zakaz, with some believing that he was good enough to lead the feared revolution himself. The Toa Metru's leader, Vakama, had also returned and broke his fellow Toa out of their respective prisons.Nektann managed to anticipate Vakama's movements and cornered him with his fleet once more. However, the Toa of Fire ordered his team to carry their ship over Nektann's primary warship using a tidal wave. Afterwards, the tidal wave was frozen and collapsed on Nektann's ship, destroying it. Secretly, Nektann found himself looking forward to future run-ins with Vakama.

Piraka Hunt
While overseeing the completion of his new warship, Nektann recieved news of the Piraka's disappearance. Nearly at the same time, Nektann and his crew found one of the Toa Metru, Matau, stowed away on the new ship and shapeshifting into various Skadi forms. Matau fled on a raft, though Nektann followed him at a distance in belief that the Toa of Air would lead him to the other Toa Metru.

Abilities and Traits
Like many Skakdi, Nektann had an Elemental power that only worked when in conjunction with a fellow Skakdi. In this case, his element is Water. Nektann also possessed Survival Vision, which allowed him to highlight important objects in his sights that would aid in him in his current task. Unlike most Skakdi, he did not have a third power.

Originally, Nektann had the average traits of his species. He was cruel, violent, and temperamental. His apathetic cunning had allowed him to take power in Zakaz as a warlord.

After the Great Flood and witnessing the Skakdi populace band together to create the Skakdi Kingdom, Nektann changed his personality almost completely. He became a collected, calm, and empathetic individual, which allowed him to earn the respect and  of most of the people he met.

Nektann also respected power, as he had been continually hesitant to start a revolution against the Skakdi King despite word-of-mouth stating that he could do so with success.

Tools
Nektann carries a standard cutlass with him at all times and as his primary weapon. His most infamous weapon was his Crescent Scythe, which he had stored in his fortress.

Trivia

 * This version of Nektann takes inspiration from Colonel Roy Mustang from Fullmetal Alchemist: Brotherhood, Hector Barbossa from Pirates of the Caribbean, and Lucius Down from Bone.
 * Nektann's vision power is inspired by the Eagle Sense from Assassin's Creed.

Appearances

 * Pirates: The Regathering - First appearance
 * Pirates: Exodus