User blog comment:ChineseLegolas/Hm... What do you think?/@comment-2026417-20150409041247

Let me put it like this: you have parts of drawings that look good, and parts that look bad. I think your biggest problem is the illusion of 3D. For instance, the drawing on the left has those awesome spikes which look fairly good, and your fabric's amazing (better than a lot of what I can do). Meanwhile, a lot of it's flat. The smooth armor looks 2D, and that clashes with the 3D spikes.

Similar stuff with the one on the right. There are some bits that look great and 3D, but then you have other bits (primarily the backpack and those chains) that look flat and out of place.

Another, more minor complaint would be that the character on the right is just too cluttered. This is more of just a design problem, but he's got a little too much going on to make out a discernible figure. Instead, he's just a fluster cluck of skulls, spikes, and chains. I think the problem here is that most of him is drawn in profile, and thus ends up blending a lot. I'd suggest working on 3/4ths views to better show off the character. It really helps when doing concept sketches.

To tell you the truth, 3D-looking drawings are hard. I haven't completely mastered them yet, and I don't think I ever completely will. I'd say you should work on it a bit. You've got some good drawings already, and a little practice could make them even better.