Commakand

Commakand is a member of Mantax's species, and the supreme leader of the Blood of Karzahni.

Early Life
Commakand originally served a scientist on Mantax's island. He often taught science to others, a job he greatly enjoyed. Soon, he drew Mantax's attention, and was hired as chief scientist.

League of Six Kingdoms
During the League of Six Kingdoms, Commakand allowed Mantax to become more technologically advanced than any other of the Barraki. He created a device allowing zamor spheres to come down as a barrage on a target about a mile away. During the fall of the Six Kingdoms, due to betrayal by Takadox, Commakand attempted to flee. However, he was captured and placed in The Pit.

The Pit
Commakand planned a break-out of The Pit long before the Great Cataclysm. He soon encountered Karzahni. Noting Karzahni's brute strength, he realized that perhaps he should build up a force in order to bring Karzahni and himself to power. He encountered Lekrave, who was a key instrument in his escape. The two of them formed The Blood of Karzahni.

Wanderings
Given they had all the time to do what they wanted, Commakand and Lekrave traveled all over the vast ocean, encountering almost unknown islands, such as Kerkanon. He and Lekrave would occasionally assist in deposing a corrupt and lesser-known and vicious dictator. After many years, he and Lekrave settled on a small island that no one knew about.

Master Plan
Commakand planned to let Karzahni rule as a puppet-dictator, with himself behind everything. However, Karzahni was not meant to rule yet, and so he was left in The Pit. With the addition of Fanavak came the addition of the Skeweraks. While excavating a new room, an ancient pot was found in a small cavern, explaining the fact of their being four other, weaker Ignika masks. Commakand and Fanavak created the Staff of Karzahni.

Spherus Magna
Commakand and the entire Blood of Karzahni moved down to Spherus Magna. Commakand strategized the entire attack on New Artahka. He then badly injured Artahka. He currently plans to bring Karzahni back to life.

Abilities and Traits
Commakand knows how to strategize an attack. He has a brilliant scientific mind, and finds fiendish ways to torture people, much to the disgust of Quekar.

Tools
The Staff of Karzahni allows it's user to turn living matter into energy which is absorbed by the staff. The staff also fires this energy, which can even blast through shields generated by a Hau.