User blog:ChronosOmega/Chroverse Blog 02 - Kanohi Ideas

Recently I've been coming up with a lot of ideas for Kanohi. These will be listed out here, with more added later as I come up with them. Some of these will get pages at a later date. I'd like it if you guys gave me suggestions about which concepts are good and which are bad.

Standard Kanohi
Kanohi Mepta (MEP-tah), Mask of Distraction. Allows the user to cause a target to lose focus and concentration, making them forget what they are doing. If the user continues to use the Mepta on an already-afflicted target, it can possibly trigger short-term memory loss. Generally considered immoral by Toa.

Kanohi Vitinso (vuh-TIN-soh), Mask of Kinetic Absorption. Allows the user to convert physical motion used against them, such as punches and stabs, into energy; the simplest way to use this energy is to use it again as kinetic energy channeled by attacks. (This is similar to Vezon's power when fused to the Ignika.) The Vitinso is always active without the wearer needing to consciously use it.

Kanohi Ballos (BAH-luss), Mask of Rage. Causes the wearer to become angered quite easily, and also grants them a boost in strength and speed when they are enraged. Always on at a low level, making the user irritable. Toa consider this mask to be partially immoral.

Kanohi Perimi (pur-EE-mee), Mask of Inertia. Allows the user to either stop motion in progress, or cause it to continue in the face of an opposing force. The Noble Perimi can only cause movement to cease, not continue.

Kanohi Ehksu (AYK-soo), Mask of Bullet Time. Allows the user to speed up their own thought and reaction times immensely. This does not accelerate their physical speed accordingly. Use of the Ehksu requires huge amounts of focus to activate and maintain, so it is a large strain on the wearer. A theoretical Nuva version would allow multiple people to experience this effect simultaneously.

Kanohi Paxoa (PACKS-o-wah), Mask of Memory. This mask is always on at a low level, improving the wearer's memory. However, a user can also choose to actually activate the mask to its full power; the user will perfectly remember in exact detail everything that they saw, heard, et cetera during the duration of the Paxoa's activation.

Kanohi Juremo (juh-RAY-moh), Mask of Lethargy. Allows the user to cause a target to become immensely sluggish and weakened. An interesting note about the Juremo is that its power is not physical, but mental; an extremely stubborn and mentally strong individual can resist the effect of the Juremo to an extent, and it can cause weak-minded individuals to stop moving entirely and possibly fall asleep. The Juremo is sometimes seen as a weaker version of the Ometo, although their powers are actually different in the regard that the Juremo weakens and slows the target, while the Ometo simply puts them to sleep.

Kanohi Rombal (rohm-BAYL), Mask of Cancellation. Allows the user to negate and nullify a single power from each being it is used on. (This mask can be used on multiple beings at once.) Similar to the Mask of Conjuring, the user must verbally program the mask, explaining which powers it should negate for which beings. This is an uncommon Kanohi, though not Legendary.

Kanohi Romell (roh-MAYL), Mask of Disorientation. Causes the target to lose physical coordination and balance, as well as slightly distorted senses. Toa consider this partially immoral, though are not above using it in a pinch.

Kanohi Suivir (SWEE-VEER), Mask of Stasis. Allows the user to put a target into a stasis field. This effect wears off after about an hour if not consciously maintained by the user. This mask is not considered immoral by Toa despite its similarity to certain other masks and Makuta powers.

Kanohi Ipimak (IP-ee-MAK), Mask of Paralysis. Allows the user to cause a target to be frozen in place, totally immobilized. They are still conscious and are capable of thought but not movement or speech. When this mask is activated, the effect does not take immediately, but gradually over the course of about a minute. The Ipimak is known to occasionally backfire on the wearer for some reason. This Kanohi is considered immoral by Toa.

Kanohi Sigrive (sai-GREE-vay), Mask of Pathfinding. This Kanohi is always on at a low level to aid the user’s sense of direction, but when fully powered it helps direct the user to where their current goal is. This direction does not manifest physically; the user just knows where to go on instinct. The Sigrive cannot lead a user towards the Ignika, as this is the purpose of the Elda; instead, the Sigrive will just cause a wearer seeking the Ignika to get within about ten miles of the Mask of Life, then become confused and directionally disoriented.

Kanohi Amquar (AHM-kar), Mask of Permanence. Allows the user to lengthen the duration of all temporary effects placed on the target by up to five times. This does not effect the use of Kanohi; for example, if an Amquar was used on someone with an activated Miru, the target would not float perpetually. Multiple Kanohi Amquar used on a target simply extends the effect duration further.

Kanohi Nivise (nih-vee-SAY), Mask of Reconstitution. When activated this mask immediately transforms the wearer into a random object for a limited amount of time. This mask is crafted entirely from "Reconstitute At Random" Kanoka disks. Most beings capable of using Kanohi tend to avoid this mask due to the volatile and unpredictable nature of its power, which is just as likely to help a Nivise user as it is to harm them.

Kanohi Niruv (nih-ROOV), Mask of Evasion. Similar to the "Dodge" Kraata power, allows the user to avoid attacks with unnatural agility. This mask can also cause projectiles and other attacks to be slightly warped in their trajectory, to the extent that they do not hit the wearer. This mask is always on at a low level.

Kanohi Sekver (seck-ver), Mask of Poison. When used, afflicts the target with a poisonous effect comparable to Lerahk's, which weakens and slows them, killing them if the effect continues for a long enough duration. This is an immoral Kanohi.

Kanohi Veseha (vay-SAY-hah), Mask of Proximity. The Great Veseha makes the user aware of all objects and beings within a radius of thirty yards, and allows them to sense motion within this range, as well as giving the wearer vague detection of objects outside this radius. The user is possibly subject to sensory overload if they are unprepared when using this mask, so it is typically only worn by those with great mental strength. The Noble Veseha has a range of ten yards and is less likely to overwhelm the user. This mask is always on at a low level.

Kanohi Ometo (oh-MAY-toh), Mask of Slumber. Enables the user to make a target fall asleep. At full strength, it has the capability to throw a target into a coma, although most users do not activate the Ometo to the entire extent of its power. Somnambulation and any other actions performed whilst asleep are possible as normal while under the effect of a Kanohi Ometo.

Kanohi Vurisu (voo-REE-soo), Mask of Calm. Allows the user to lessen the emotions of themselves and others. This Kanohi is always on at a low level, causing its user and those around them to be quite calm and less excitable than normal. Targets are conscious that they are being effected, but become calmed regardless.

Kanohi Pashac (pah-SHOK), Mask of Deflection. Allows the user to deflect and repel projectiles and energy attacks. This protection works in the form of an invisible force field similar to a Hau's shield. The user cannot control the direction of deflection; however, they must consciously focus on deflecting each projectile or blast. The Pashac cannot defend against melee attacks or any method of attack that the user cannot detect, and therefore cannot focus on blocking.

Kanohi Hulsau (HOOL-sow), Mask of Division. This allows the user to split themselves into copies. The mass and strength of these copies changes relative to the number of copies produced, with a much larger number of duplicates resulting in all of these copies being very small and weak. When split, it is required that all copies be in the same place to recombine, or else the original being will lose the mass and energy of that copy, and the copy will simply die.

Kanohi Iralvim (ee-RAHL-veem), Mask of Pain. Allows the user to inflict physical and mental pain upon a target in the form of a burst or repeated pulse. This is considered immoral by Toa.

Kanohi Pohai (poh-HYE), Mask of Trivia. When the user chooses to activate this mask, they will be granted one piece of totally random knowledge, and will also forget one random fact. The fact learned and fact forgotten increase in relevance to the wearer's objectives and tasks as the mask is used more. This mask is extremely rare, and even in cases where a potential wearer has access to a Pohai, they would probably tend to avoid it.

Elemental Kanohi
Kanohi Liava (lee-EH-vah), Mask of Fire. Similar to the Garai, it is an elemental mask, and grants the wearer a small degree of control over its element. The Liava allows the wearer to burn a target or raise the temperature of an area.

Kanohi Traga (TRAY-ga), Mask of Air. Similar to the Garai, it is an elemental mask, and grants the wearer a small degree of control over its element. The Traga allows the user to form brief cyclones or blasts of wind.

Kanohi Agulsa (ah-GOOL-sah), Mask of Ice. Similar to the Garai, it is an elemental mask, and grants the wearer a small degree of control over its element. The Agulsa allows the user to freeze a target or lower the temperature of an area.