Karo

Karo was a Fa-Matoran, who became a Toa and founded the Toa Kotulsis.

History
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Abilities and Traits
Karo is a born leader, being very knowledgeable about others and also having a very authoritative air. He is excellent at discerning the thought and feelings of others, allowing him to anticipate how they will act and react. Despite this, he usually prefers to spend his time in solitude.

As a Toa of Magnetism, He had near-perfect control over magnetic energy. As such, at a basic level, he could create, control, and absorb magnetic energy. Examples of this included generating magnetic fields, using magnetism to fly, and controlling existing magnetic fields.

Powers and Equipment
As a Fa-Matoran, Karo possessed an innate sense of direction. As a Toa, he gained full control over his element, Iron.

Karo wears the Kanohi Aernis, The Mask of Transmutation. It allows the user to transform a certain substance into another.

Karo's Toa tools consist of a Magnet Axe, and a high-quality Zamor sphere launcher made by Vahna.