Tourik (Fractures Alternate Universe)

Tourik was a Matoran of Plant Life who became a Toa in the Fractures universe.

Early Life
Like all other Toa of Plant Life, Tourik began his life as a Matoran of Plant Life on Spherus Magna, where he helped to construct the Matoran Universe and was placed on an island in the Southern Island Chains, along with a number of other Matoran of Plant Life.

Life as a Toa
At some point in his life, Tourik was transformed into a Toa at an unclear point in the history of the Matoran Universe. It is also known that he was part of a local Toa Team.

Great Disruption
Around 79,100 years ago, the Matoran Civil War in Metru Nui imperiled the health of the Great Spirit Mata Nui. To prevent his death, a Toa of Magnetism named Jovan joined Tourik's team and led them to search for the Chamber of Life, located under Mount Valmai in the heart of the Southern Continent. Fortunately, Tourik was able to play a key part in this mission through use of his Kanohi Elda. The team then managed to successfully battle the various guards and traps leading to the chamber, and retrieved the Mask of Life. The Toa then managed to bring the mask to Karda Nui, where a male member of the team reluctantly sacrificed his life to restore health to Mata Nui. After the Ignika's use resulted in the death of the Toa, the remaining members of the team returned the Ignika to the Chamber of Life and parted ways.

Hiatus
For approximately the next 76,000 years, Tourik began to wander the Matoran Universe, searching for purpose. Though he regularly returned to his home island he tried to avoid members of his old team when he could, feeling ashamed by the death of his team mate. On his journeys, Tourik became acquainted with Turaga Vilnius and protected the Tren Krom Peninsula for an unclear period of time.

Additionally, Tourik was known to have shadowed Makuta Kojol, seeking to find the Makuta's assigned island, Artahka. However, the Makuta was killed around 2,500 years ago when Artakha requested that the Order of Mata Nui hunted down and killed anybody know knew of Artakha's location, also destroying any records of the island's location. This irritated the Toa of Plant Life considerably, though he was still able to reach the island after purchasing a boat in Ga-Metru and setting sail across the western regions of the Matoran Universe, which was where he was certain Artahka was.

Brotherhood Invasion
Due to the fact that Makuta Teridax never existed in the Fractures Universe, the Brotherhood did not form The Plan and, instead of waiting for events to fall into place around the Great Cataclysm, accelerated their invasion of the Matoran Universe. Mata Nui still was able to safely land on Spherus Magna. By this point, Tourik had long-since located the island and pledged himself to the realm's ruler as a guardian, claiming that he had nowhere else to go.

War
Danza managed to survive the brunt of the War by staying in Po--Metru, which had been fortified to allow the Po-Matoran to defend themselves against Rahkshi attacks.

When the Order of Mata Nui emerged from secrecy, it was known to have recruited a number of Toa in the event known as the Final Push. As a fallback option for if the war was lost, Tourik was chosen to stay to protect Artahka, as were a number of Toa on Metru-Nui.

Over the course of the War, Tourik was known to have become acquainted with a Steltian Trader named Gribrak, who presumably travelled to Artahka to aid in defending the realm.

Post War
Following the end of the war and the supposed defeat of the Brotherhood, Tourik travelled to Stelt with Gribrak. Exhilarated by the fact they had both survived the war, they began to visit some of Stelt's seedier areas, engaging in tavern bets, gambling, and becoming involved with cheap women. However, in more recent times, Tourik was contacted with a threat from Toa Tollubo, a Toa of Light surviving in Metru-Nui, pressuring him to travel to the City of Legends to help protect them from a group of rebels known as the Cult of Darkness. Grudgily, the travelling pair accepted the demand and journeyed to Metru-Nui.

Abilities and Traits
Tourik is a cold, distant, remote character, only marginally veering away from being classed as anti-social. In the past, he has preferred to work alone, avoiding assistance and alliances whenever possible, though he does understand to benefits of teamwork and can understand when a situation demands him to put his detachment aside.

However, in more recent times, it would appear that Tourik is beginning to leave his old ways behind, seeking to unite the remaining Toa and travelling around seedy taverns on Stelt with Gribrak. It would seem that he has matured from one end of the social specrum to a point nearer the center.

As a Toa of Plant Life, Tourik had the ability to control and manipulate most forms of vegetation, able to drastically accellerate or decellerate plant growth

Mask and Tools
As a Matoran, Danza wore a powerless Kanohi Elda. As a Toa this mask was transformed into a Great Elda, granting him the power to

enhance his field of vision and view a target from a great distance.

Upon becoming a Toa, Tourik was given a Vine Whip, which he could use to channel his Elemental Powers through and manipulate Plant Life from a distance with. Additionally, the weaponw as often tipped with poison and injected into an enemy upon being struck.

While in Artahka, Tourik was given a Nitrogen Blaster. As Nitrogen consumption is a key factor contributing towards plant growth, it could accelerate the maturity of seeds, a technique which Tourik frequently used against enemies. In a situation that allowed him a choise, he could shower an opponent in seeds then manipulate them to take root and force open his foe's armor, a technique that was particularly potent against Makuta.

Appearances

 * Whispers in the Dark - First Appearance
 * Judgement-Day