User:Shadowmaster/Twisted Shadows

I bring you yet another contest. You could consider it a FttD, but I call it a war. Unlike normal FttDs, there will be factions. 7 groups. I'll explain story and rules below.

Story
After the events of Chaos Arena and Saga of Shadows, Shadowmaster realizes he cannot recreate the universe alone. He gathers an army of dark minions, and recreates the universe, into a twisted, chaotic realm. Anyone who rebels will be killed. However, he masterminds a way to destroy the rebels. The survivors have been corrupt, and the factions of the Rebellion frequently battle. He offers the six factions the opportunity to fight in a great contest. The survivors would get the opportunity to live, as well as a great reward. Little do they know that there is a seventh group, composed of Shadowmaster's minions.

Rules

 * You may enter good characters in the evil factions, but do know that they will be out-of-character, a corrupt shell of their former self.
 * All contestants will be at least somewhat corrupt, if you don't want a character to, please put that on the talk page. In that case, they will simply just be forced to follow the faction they are in. The exception is the Paladins, which will be completely good, and simply are disgusted by the sudden corruption of the others.
 * There will be one leader, one vice-leader, and the rest will be normal members. The exception is Shadowmaster's group. There will be limited entries there, and none can be the leader or vice-leader. By limited entries, I mean only 10 entries allowed.
 * You can enter as many people as you want.
 * Provide an explanation for an evil character's turn to good if you enter one in a "good" faction.
 * There will be one survivor. The others will be killed somehow. However, the factions do not know this.
 * Once more, there will be traps.
 * Paladin cannot kill another member of their own team. Neither can Shadowmaster's group. The other groups must have a reason to kill a member of their own team.
 * I will allow members of The Great Order will be able to write, but it must be submitted on the Chapter Submission Page (I'll create that later).

Paladin
The one pure good team. They are for justice, and the only reason they entered is because they were forced. They normally would follow the Toa Code, but because they would be "disqualified" (killed) if they did not follow the main rule of the contest: kill. Their base is the Castle, on the Northern Part of the Mega-Arena.

Frost Wolves
The Frost Wolves are aligned with good, but they are loners, and, as stated above, are corrupt. Their name is based off of the fact that Toa of Ice are loners, and wolf is from the term, "Lone Wolf". They stand for defeating Shadowmaster, but are consumed with fighting the other factions. Their base is the Frost Cave, in the Northeast Part of the Mega-Arena.

Enlightened
The most corrupt "good" faction. They wish to create an empire once Shadowmaster is defeated. They actually see their goal as "good", and would care for the safety of the civilians. However, "care", in their eyes, means brainwashing the Matoran. Their base is the Mecha-City, in the Northwest Part of the Mega-Arena.

Void Warriors
The Void Warriors are dedicated to power, and they are aligned with evil. They have a lust for power, and wish to rule, after defeating Shadowmaster. Their base is the Shadow Castle, in the Southeastern Part of the Mega-Arena.

Chaos Rippers
The Chaos Rippers live to kill, and are aligned with evil. They do not really wish for power, and simply entered the contest for the satisfaction of murdering. Their base is the Jagged Mountain, in the Southwestern Part of the Mega-Arena.

Death Warlords
The Warlords are a mix of the Void Warriors and Soul Rippers. They are driven by the lust for killing and the lust for power. Their base is the Shadow Temple, in the Southern Part of the Mega-Arena.

The Soulshredders
Shadowmaster's organization. The deadliest organization. They are the antagonists of the story. They have an advantage: their base cannot be reached by the Rebels. Their base is under the arena, in the Underworld Castle.

The Mega-Arena
This is the story's setting. The Mega-Arena is a deadly, morphing arena that is completely massive in size. The bases of the rebellion factions are in the corners and sides of the arena. The bases act as safe rooms, but they can be invaded by enemies. The arena itself is around the size of Mata Nui. There are several parts of the arena, and teleporters leading to different rooms. The arena is a sort of ever-changing maze. Some areas are wide-open, while some are small, like hallways.

The central area of the arena is the Chaos Arena, for which the prequel of Twisted Shadows was named. Beneath the Chaos Arena is the base of the Soulshredders.

Entries
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