Yahru

Yahru is a Toa of an Unknown element.

Origin
Yahru started off as a prototype Matoran made by Artakha seventy years after the rest of the Matoran population was created, but brought fully to life by the will of the Great Beings. Yahru became as bio-mechanical as the rest of the Matoran population. Although Yahru's body and brain were made complete, his elemental powers were not recognized despite the fact that he had the innate life energy to transform into a Toa. That makes him one of the few Matoran not to belong to a certain element. He was captured by the Brotherhood of Makuta while in a deep sleep. The Makuta were about to make him into a shadow Matoran through a superpowered Shadow Leech. But due to the intervention of the Order of Mata Nui (OoMN), the Brotherhood’s plans were foiled, and Yahru was rescued before he became one. The OoMN took him in and trained him for around o thousand years in Daxia. After that period, knowing that the Brotherhood of Makuta could attack at any moment and how dire the situation was, Yahru was then put to a temporary slumber in a stasis capsule made by a Fe-Matoran who works as an inventor for the OoMN.

Metru Nui
Yahru's capsule was sent floating on a course to the Northern Continent only to wash up on the quiet and remote shores of Ga-Metru with very little memory of what happened. Although he still retained his skills. A white, silver and black Av-Toa, martial artist, and OoMN affiliate by the name of Seihu discovered Yahru asleep on the shore and took him in. Seihu adopted him as a student. Yahru got trained in the mostly unarmed but hybrid fighting style of Mata TaeKworu Zhex (The Honorable Mata Way) by Seihu for a period of time, and traveled throughout all of Metru Nui in order to study the land, learn more about the Matoran, and acquire new skills there. Between the Great Cataclysm and the Great Rescue, Yahru was about to be placed into a matoran sphere by the Vahki, only be informed telepathically by Seihu about the situation. Yahru fought his way through the Vahki and almost totally escaped, only to be approached by an intelligent Rahkshi named Draku, who then forced Yahru into a Matoran sphere after a small fight between them. Seihu became aware of it and fought Draku in a fierce battle and won.

Mata Nui
Seihu took Yahru's sphere to a secluded and safe jungle region (free from any Rahi or threats) on the Island of Mata Nui. However, he had to go back to complete his destiny by helping the rest of the Toa Metru with fighting Makuta Teridax or “Dume” in the last battle. He accomplished this by holding off some of the Vahki in order to allow the Toa Metru to move on and seal Teridax. Seihu returned to Mata Nui behind the Toa Metru in order to free Yahru by using up all of his Toa powers. Although weakened and shrunk like the other Matoran, Yahru continued his training and traveled throughout the island of Mata Nui acquiring new knowledge and skills. Like in Metru Nui, he was an incredible fighter and pretty smart for a Matoran who didn’t know his element, able to hold his own when attacked by Rahi, Draku’s troops or even the Bohrok. He met and interacted with lot of Mata Nui inhabitants during his travels (including key ones like Takua, Hahli, Macku, Jaller, Nuparu, Taipu, Hewkii, Kongu, Matoro, etc]; and one from each village who Seihu drafted in his new school). He got rebuilt during the Rebuilding. Yahru along with Turaga Seihu, the Toa Nuva, and the rest of the Mata Nui inhabitants migrated to Metru Nui after the battle between Teridax and Takanuva.

Voya Nui
After the migration to Metru Nui, Yahru was helping to reestablish Seihu’s school in Metru Nui along with 6 of the newly drafted students from each village: Korza from Ko- Koro, Hikatu from Onu-Koro, Pohri from Po-Koro, Lemato from Le-Koro, Miza from Ga-Koro, and Baku from Ta-Koro. That is like the other matoran, Yahru and company reluctantly stopped working under the order of Jaller. Jaller wanted to know what happened to the Toa Nuva and wouldn’t rest until he got answers. Eventually Toa Nokama answered them, and Jaller went with 5 other matoran: Hahli, Matoro, Hewkii, Nuparu, and Kongu to Voya Nui (they would soon be the Inika). Yahru got a little worried because of the silence going on in Metru Nui. Yahru got concerned over the safety of his Matoran friends who went to Voya Nui and the Toa Nuva. Yahru received a note from a messenger Kewa bird from the Order of Mata Nui, prompting him to help out in Voya Nui because Draku was sending a fraction of his troops to Voya Nui in order to get the mask of Life. He brought that concern to Turaga Seihu, only for the Turaga to reveal that he knew about it before Yahru did. This made Yahru upset because he felt Seihu held something back from him, when in reality Seihu was protecting him because of how dangerous Voya Nui was and how vulnerable Yahru might be as a matoran without elemental powers. He snuck out and traveled to Voya Nui by a boat, leaving a note saying “If anything happens to me then so be it, I can’t sit by and do nothing."

Arrival to Voya Nui
As soon as he arrived on the shore of Voya Nui, Yahru was immediately ambushed by a Matoran who went by the name of Tebak, who thought that Yahru was back-up for the Piraka. Yahru tried to make it clear that he wasn’t with the Piraka and not even knowing what Tebak was talking about. They fought each other to a stalemate. That was before the intervention of a local Turaga of Magnetism named Quertox, Tebak’s master and an old friend of Seihu. Yahru introduced himself to the Turaga and said that he came to search for the Toa Nuva and the Matoran who came there from Metru Nui. Quertox told Yahru everything about what was going on. As a safety precaution, Quertox brought Yahru with him and Tebak in a secluded hut. A few days later, Yahru noticed a battle between some Matoran and some Piraka near the Matoran Villages. He was approached by some Piraka, Thok and Vezok, who tried to capture him. Fortunately, Yahru was able to fight them off and outsmart them. Yahru met those Matoran who were part of the Voya Nui Resistance Team. Yahru was aware that someone watched him, but he didn’t know that he was being watched by OoMN spy, Maezeka, who reported it to the Order. Yahru discovered deep in the Nui Caves, a strange and rare glowing blue crystal that was comprised of half Energized Protodermis and half Toa Stone material. It held a lot of energy. It reacted only when Yahru touched it. He kept it in his backpack hoping to find Quertox, who could explain it to him. Two of the Piraka: Reidak and Hakann, went after Yahru for that crystal because of the power it radiates. Yahru put up a good fight against them and that’s where two of the Toa Inika, Hewkii and Hahli came in the picture and fended them off. Hewkii commended Yahru for his fighting skills but told him to leave it up to them. Hesitantly obeying them, Yahru ran off. Yahru hid in an empty Toa Canister that washed up near the Lagoon Entrance, only for the canister (with Yahru in it) to get hit with lightning from the Red Star. As a result, a blue florescent light radiated from the canister as Yahru and the crystal were electrocuted. Yahru limped out of there partially paralyzed by the shock, only to collapse on the ground a few seconds later. Thinking that Yahru was already dead, the other Piraka moved in to dispose of him, only to find a Toa-like figure emerging waking up from his place and attacking the Piraka while unarmed; That Toa was Yahru.

Toa
Yahru became a Toa due to the crystal he held absorbing the electricity by the Red Star that hit the canister he resided in, causing the crystal to be infused with electricity and unleash power all over him. His abilities were enhanced with some unknown energy. The Order of Mata Nui again took notice of it, and sent out Krakua and Maezeka to test his abilities in battle. Yahru was ambushed by the both of them in a Voya Nui jungle. He fought both of them in battle and barely beat them. Although he won, Yahru didn't finish them off due to his code of honor and his need for answers. The Order of Mata Nui teleported Yahru to their headquarters and told him everything that was going on. Yahru asked for forgiveness for his rash actions. Yahru trained with the OoMN as a Toa for a rigorous 4 months. In the middle of that training, the OoMN sent him to aid the Toa Inika and armed him with a set of weapons and equipment. Yahru also let Tebak and Quertox know privately about his transformation, but didn't tell them about his new assignment. Yahru met up with all six of the Inika as they battled some of Draku’s minions and Piraka who were also after the Mask of Life. Through their teamwork, they were able to send them packing. After Yahru introduced himself to the Inika; the Jaller introduced his team and himself to Yahru. Yahru chuckled a bit and said that their names sounded like the names of his Matoran friends back on Metru Nui. Only for Yahru to find out that they were them! Yahru was relieved to find out that they were his old Matoran friends and that they were still alive and he was surprised that they became Toa. Yahru frequently fought alongside with the Toa and is on the same mission for the most part. During the time when the Inika Left for Mahri Nui, The OoMN called him back to complete his training with them. Two weeks before the Toa Mahri completed their mission; The OoMN prompted Yahru to head back to Metru Nui. Yahru was hesitant because he still felt like there was more that he needed to learn. The OoMN told him that Draku and his minions are regrouping to launch a full attack on the School of Mata TaeKworu Zhex, and that the Brotherhood of Makuta will soon launch their assault on Metru Nui. After hearing the news, Yahru departed to Metru Nui. Just when he was about to leave, some Piraka and a few of Draku's minions who were stationed there, blocked him, but Quertox, Tebak and the Voya Nui Resistance Team covered Yahru and fought them. Yahru reluctantly left because he didn't know if they will survive, but he eventually left and thanked them for their bravery. He took part in the Siege of Metru Nui battle, along with Turaga Seihu and his new students. After the death of Makuta Teridax; Yahru along with Seihu and his students: Baku, Miza, Lemato, Korza, Pohri, and Hikatu; and Tebak and Quertox migrated to Spherus Magna with the rest of the inhabitants of the Matoran Universe.

Personality
Although Yahru has a small tendency to get hasty; Yahru is shown to be honorable, humble, courageous, cooperative, smart, determined, adventurous, and great friend towards his fellow Matoran, Toa, and Turaga. But to those who threaten the lives of the Matoran and their protectors, Yahru will stop them in their tracks. He also developed a slight crush on a Ga-Matoran named Kotu throughout his time on the island of Mata Nui, although he doesn’t want to outwardly admit it. Kotu realizes this and she uses it to affectionately play around with Yahru at times; despite the fact that Yahru is smart enough to evade her pranks.

Powers/Abilities
Although it is not known what elemental powers Yahru has. Through: 1) His training with Turaga Seihu, Turaga Quertox, Matoran and members of the Order of Mata Nui. 2) The new insights and skills gained from his travels and interactions across the Matoran universe. 3) His biomechanical makeup by Artakha

Yahru can compensate for his lack of knowledge of his elemental powers with capability in these areas: * Agility – Yahru has the balance and body coordination that is above the average coordination of the finest athletes in the Matoran Universe * Strength – Yahru can lift and push up 7 times his own weight. * Speed – Yahru can move up to 75% of the speed of the Kanohi Kakama * Intelligence – Yahru has studied under the wisest and most intelligent teachers, scholars, and historians throughout Metru Nui/Mata Nui. * Acrobatics – Yahru has great gymnastic skills. His acrobatic skills are not limited to performing somersaults at great heights, multiple backflips, and various cartwheels. * Reflexes – Yahru has the ability to react quickly but appropriately. He has the ability to dodge bullets or block hits quickly * Swimming – Yahru is able to swim better than most matoran, except Ga-Matoran. Yahru only has about 75% of the Ga-Matoran’s swimming ability * problem solving – Yahru’s superb intellect also enables him to be able to solve puzzles and riddles * Martial arts skills– One of Yahru’s best skills. Through years of vigorous training with the Order of Mata Nui, Turaga Seihu, and Turaga Quertox for a short time; Yahru has been able to master a majority of fighting styles. One of which is a style known as Mata TaeKworu Zhex founded by Turaga Seihu. Yahru has an incredible mastery of punches, kicks, throws, strikes, grappling, blocks, and pressure points. * Endurance – Yahru has the ability to persevere through some of the hardest conditions * Marksmanship – Yahru is able to shoot and throw objects with incredible accuracy. * Vehicle riding – Yahru was able to learn this skill through his time on Le-Metru before the Great Cataclysm. He still retained this skill. * Survival skills – Part of Yahru’s training was learning how to survive in some of the most isolated and hardest conditions in the Matoran Universe. One of his exercises included living for 2 years in a jungle with only objects like a knife, and 6 months’ worth of food. * Limited psychic abilities-Yahru has the ability to sense an attack coming for him and thanks to the Order of Mata Nui, the ability to block his own mind from mental intrusion at will. * Melee weapon skills (various forms of stick fighting and swordsmanship) – Although Yahru doesn’t always rely on weapons in battle; Yahru knows that when he is battling an armed opponent, he has to level the field sometimes. Thus, he learned swordsmanship, and stick-fighting with a staff and dual batons. He learned how to fight with dual sticks from a Voya Nui Matoran named Tebak. * Resistance to Antidermis virus – Part of his biomechanical makeup from Aratkha. * Stealth skills – Yahru was taught how to move quietly and blend in the shadows. Yahru also knows how to breathe in such a way that during a stealth mission, he can be undetected * Escape tactics – Yahru is also is good escape artist. He is able to use his intelligence and available tools in order to know how to escape certain traps. * Tracking skills