Vorox (Echo 1)

"I know something of how the Vorox were treated in the desert these past years. Hunted, hounded, treated like monsters ... all by the so-called 'intelligent races'. Perhaps it might be a good idea for you and your companions to experience some of what they experienced ... it could prove to be a valuable lesson, if inevitably your last one."

- Kabrua

The Vorox are an intelligent, albeit bestial race thriving in the deserts of Spherus Magna.

Creation
Originally, the Vorox were the proud Glatorian and Agori of the Sand Tribe. At some point in time, the Great Being known as Terronce began performing experiments on the species. These experiments caused the Vorox to gain a more bestial appearance, including claws and a stinger tail.

Core War
During the Core War, the Vorox fought with their Sand Glatorian counterparts under the banner of the Element Lord of Sand. Many of the "pure" Glatorian of the Sand Tribe were wiped out, leaving only the Vorox (and their Agori subspecies, the Zesk) to fight for the tribe.

The Shattering
During the Shattering, in which Spherus Magna broke apart, most Vorox were stranded on the Bara Magna fragment, where they soon became isolated from normal Glatorian and Agori society.

Post Shattering
Being excommunicated by the usual social system, and having a more bestial appearance, the Vorox eventually evolved into their own culture and race. They developed their own language, and also began a nomadic style of life, as to keep from being raided by the Bone Hunters.

Although most Agori considered the Vorox to have devolved into a bestial form, most Vorox maintained their intelligence. The belief that they were primitive circulated because most Vorox that were encountered were either hunters, who would do anything to get their clan food; or exiles, who just wanted to be left alone.

Culture
The Vorox have a surprisingly sophisticated culture, with their own ideas, values, and customs.

Main System
The Vorox governmental system is dominated by clans, which are referred to by non-Vorox as "pack". Although each clan has their own idea of how their area should live, they mostly function the same.

The clans are lead by a single chieftain, who has the power to declare war on other clans and move the clan from its current location if needed.

The chieftain is then kept in check by a council, which is formed of the higher-ranking families in the clan. A chieftain can also be vacated if he is defeated by another member of the clan.

Exiling
If a Vorox commits an act so bestial or immoral that the entire clan views as wrong, that Vorox may be exiled, in which they are stripped of name and weapons and are forced to survive on their own in the deserts.

Naming
Most Vorox names are simple, such as "Alek" or "Zail". Others (usually members of higher-status families) have extravegant names like "Absalom" or "Draysha".

When a Vorox is exiled from a clan, they are stripped of their name.

Clothing
Most Vorox wear a set of lightweight armor made from a tan colored ore found in the desert. Most males wear helmets that are shaped into threatening, scorpion like designs, in an attempt to frighten an opponent. Some Vorox also adorn themselves with "trophies" they have won. The Vorox Absalom had the skull of a Rock Dragon attached to his chest armor for display.

Females often wear wide-brimmed sun hats to keep themselves shielded from the sun. When on a hunt or engaging in war, they don smooth helmets.

Weaponry
Most Vorox wield staffs or spears, which are used during hunts. Some warriors are known to have wrist blades, and a few have Thronax launchers as well.

Food
The Vorox are omnivorous, meaning that they can eat both plant and animal tissue. They prefer meat, though, and especially enjoy it when fresh. When eating plant, the Vorox often prefer thornax fruit, which they often cook into soups and stews.

Language
The Vorox language is a completely different form of the Agori dialect. Few non-Vorox can understand the Vorox language, but a few Vorox can speak Glatorian fairly fluently.

Arena System
Although the Vorox do not intentionally participate in the Glatorian system, they are often captured and forced to for entertainment. This treatment is one of the reasons why Vorox do not associate themselves with other Bara Magnans.

An even more feared fate for a Vorox is to be captured by the Skrall, who "train" the Vorox to be their "blood hounds". Many Vorox escape the Skrall whenever they can, but most die trying.

The Zesk
The Zesk are the Agori counterparts of the Vorox, who often live with them as the Vorox provide protection. The Zesk, too, are regarded as barbaric beasts who want little to do with society. In reality, the Zesk are particularly friendly, willing to be kind to anyone that they trust.

Zesk are known to be capitalists within Vorox culture, and many are salvage salesmen, who sell parts, machinery, weapons, and sometimes even vehicles.

They can also emmit a musk that is highly identifiable by the Vorox. While most Agori and Glatorian find it to be unpleasant, the Vorox and Zesk equate it to the smell of blooming Thornax flowers. It is used to identify friendly Zesk.

The Zesk are also ruled under the Vorox governmental system, and the Council of Zesk is a subsect of the main Vorox council in a clan.

Abilities
The Vorox are extremely strong and tough, able to survive two full days without water and weeks without food. Their biology is especially shaped for the desert in which they thrive.

Vorox

 * Absalom
 * Draysha
 * Alek
 * Kabrua

Zesk

 * Zail

Trivia

 * This article is based on the canon race.
 * The article is meant to be a more in-depth look at Vorox culture and life.