User blog comment:Matoro58/Matoro58- Bionicle: Alien/@comment-25983570-20140512011100/@comment-453181-20140512080202

And BIONICLE is obviously the most effective medium through which to convey the feel of the thriller genre.

I don't mean to offend, but I highly doubt that you'll be able to accomplish the dark tone you're aiming for with a stop-motion film. Based on a toy series (aimed towards children). With a development team that will consist primarily of teenagers, whose acting and editing skills are almost certainly not near their prime. Really, if you're aiming for some kind of dark feel, you're a lot better off writing it in story form. Not everything is better when presented visually.

Also, I doubt that you're going to be able to accomplish the tone you're aiming for when you've already told us so much about the antagonists. Part of the scare of horror media is not knowing what you're up against. It's a lot easier to be scared of an antagonist whose thoughts you cannot comprehend than it is to be of an antagonist that is clearly sentient and can be reasoned with. Think of Slenderman, for example. A predictable example, but bear with me. Does the game begin with a long exposition about Slenderman's personality, origin, intentions, or motives? No. The player knows practically nothing about him, why he's chasing the player, whether he can think on an advanced level or be reasoned with. All they know is that he's pursuing them. Likewise, an alien plot will be far scarier if the watcher doesn't know what the aliens are or why they're doing what they're doing. It also can turn into a plot point when the characters begin to uncover more and more information about the aliens, leading to some real developments in the plot.

That said, you can also not pay heed to any of this and continue down the road you've chosen, in which case, good luck making that watchable, I suppose. This is just my input.