User blog comment:Pandaboy2/Advice Needed!/@comment-4434661-20110813170224

Well, when it comes to story writing, there are several approaches you can take. First, as many of the former comments have said, plan a synopsis, so that you have something to work with. Then, play around with the concept, until you have something you can work with. It is also good to have a "MacGuffin," which is essentially a plot-driving idea or object. For example, in The Gunner Chronicles, the characters are driven by the motivation to find Tethys in order to redeem themselves of past crimes. Having a good idea of your story's plot also helps, for example, I have most of A World at War planned out ahead of time, but I still improvise, where needed. However, making everything up as you go along is not a bad approach, just so long as it doesn't stray away from the synopsis. That's how TGC was written. Shoot for originality, but don't be afraid to borrow elements from other stories. Just don't copy from anyone else. For example, A World at War (Chapter 8 or 9 onward) is modeled after The Killer Angels, and still, retains originality. As for a club, if you wish, you can contribute a story or stories to the Primordius Magna Saga, just so long as they don't clash with the plot. I hope this was helpful.