User blog:FireDrag1091/The Conclusion

Здравствуйте, товарищ.

It is the end of the end, the final chapter, the final page and the final book. With my resignation announced a few months ago, I had made the promise of finishing one last story. It was a way I could send myself out, a way to end my career here on the Custom BIONICLE Wikia. Although I could not see through the previous chapters of this story, I decided that it would be best if I finished the story—that I finish the very thing I created and intended to work with. And so I did.

Over the course of several months of planning and writing, I uploaded the final words of the V Osade saga: One Final Effort. The characters and their journey through a grim and war-ridden universe was finally concluded—and the effort I put into it—hoping to forge an interesting story was to be tested. It is joyful, a humble memory of all the work I put into telling a story. But it is also saddening, understanding that it is time to move on.

V Osade is finished, and with it: so am I.

But I don't want to leave this wiki with just an accomplished story and good memory. I want to leave this wiki giving to those who provided me with the support I needed to finish this project. This isn't in dedication of me, it is in celebration of you.

For this blog, I shall give you the insight of what it was like producing V Osade, what could have happened in V Osade—and at the end of all of it, give you an opportunity to take the characters I have made. I am giving you the chance to tell their stories now. I don't want their legends to be frozen by time, I would like to give you an opportunity to do with them all I couldn't do. And hopefully, see the progress you made in making them unique.

Let us begin then, товарищ.

V Osade Production
V Osade never started off as a universe at war, fighting for the difference of life and death at the hands of a brutal enemy. Never did I first imagine a interdimensional agent from a secret organisation being deployed to stabilise the situation and prevent innocent blood from being shattered. Never did I imagine rugged landscapes of forgotten lands, or political engagements and tensions between people looking to achieve the common struggle of survival.

They developed as I went along, edits being made to the general universe which eventually shaped it from a resistance against a totalitarian regime, to a world overtaken by the tragedy of war. Never did I imagine what should have been clear heroes working together to see a better future to shape into a group looking to only see another day. From the idea of freedom of spirit and thought, being shaped to an understanding that war was never one-sided.

Concept One
The first concept of V Osade started around in early 2014, as a alternate reality set in a grim future by which my custom species: the Lykos Kinsman have managed to wage a successful war on the rest of the Matoran Universe. Through a powerful siege strategy known only as: the Black Rose, the Lykos broke effortlessly against significantly weaker enemy lines before forcing a surrender from their enemies. Establishing satellite nations, the Republic would force all the captured species to work endlessly on building the Lykos' regime, taking away the freedom of choice and even at times the freedom of name.

But an ambitious Toa looks back to the past where they lived in freedom, liberated from the cruelties of this reality. Romantic in beliefs, the Toa would manage to organise a secret conspiracy against the Lykos and begin to build a significant resistance force meant to free and arm those who wanted a freedom, to drive back and destroy the Republic. They would operate through secrecy, slowly weakening the Republic's grasp on the satellite nations as widespread rebellion broke out in these nations. Spread too thin, the Republic would be forced to converge in more concentrated efforts while providing the resistance ample opportunity to gain influence.

The Ultra Director of Polemistis was then decided to be succeeded by the more malicious and cruel Zilotis. Escaping from Zilotis, the exiled Polemistis would then offer the resistance a way to overthrow and defeat the Republic for good.

It was around this time that I decided to scrap this concept completely, believing it not to be quite as interesting as a second idea I began to develop.

Concept Two
After the first concept failed to bring any actual results, I moved on to an idea of a universe already devolved into a state of constant war due to lack of political negotiation and general lack of cooperation. Fighting for territory and pursuing conflicting political agendas, a large scale conflict became inevitable as eventually the situation became so unstable as to lead to a universe wide conflict. This constant state of war lead to pursuit into unexplored lands, bringing the war right at the Lykos' homeland. Defeating this offensive force, the Republic moved out and joined the conflict as well—breaking up and dividing lands to the separate kingdoms to keep them from harming each other, and the Republic.

This formed the Republic Truce, as the Lykos began governing the way life would operate and whether these people should be allowed to leave their lands or not. Following the assassination of the Ultra Director during a diplomatic mission, he was replaced by Polemistis—who swore to punish those who should dare act in violation to the truce. This lead to a form of universal purging which lead to Broke Truce Uprising, which challenged the once accepted Republic authority.

The Order of Mata Nui forms a specialised team to head through Republic territory, planning to cross over into Exusia to assault the Lykos Capitol: Yermo, and defeat the new Ultra Director.

This began to form the foundation of what would become the third and final concept, as I drew inspiration from both sources to produce what would become the V Osade of today.

Final Concept/The Official Story and Universe History
The V Osade universe would start as many other universes start, with the species northward progressing through the history we all know so well about. This changes however, when a small expedition heads into uncharted territory—landing on Exusia and taken prisoner by the then Kinsman Empire. One Toa Likor is convinced by the Kinsmen Emperor of the religious concept of the Khodka: the idea that the Kinsmen were created to become the divine inheritors of all of the universe.

Believing himself to be servant to the Emperor, Likor was disgusted by the fact his fellow Toa wanted to escape Exusia and warn the northern nations about the Kinsmen. Killing them in rage, the Emperor is pleased by the work and takes the name of Likor, having misunderstood it to be Lykos, or wolf, in the Kinsmen Language.

As the Lykos Kinsman Empire fell, and the Republic was established the newly-named Lykos furthered their technological advancement with the assistance of Likor; quickly industrialising and passing the technological developments of even the Vortixx and Mersions. However, contact with the species northward wouldn't be made until the ascension of Polemistis, the Sixteenth Ultra Director who became oddly fascinated by Likor. However, the Ultra Director was disgusted by the idea that there were other species who believed contrary to the Khodka—and quickly deemed them to be heretics.

With the discovery of the Lykos Kinsman Republic, the species northward became frightened with the idea that the Republic may follow up on its claims that it would purge them from lands which the Lykos believed belonged to them. This lead into the Consequence Era, where several political engagements aided to sour relations between the north and the Lykos while several combative engagements solidified the idea that there should soon be fallout between the Lykos and everyone else. And with the staged assassination of a Lykos Ambassador at the hands of a Verkhov agent, (a special operations Lykos) the stage for war was set.

Invading several lands in efforts to retake the places that Polemistis declared belonged to the Lykos, many Matoran villagers and other species evacuated—heading to make it safely to the north. Deeming that the only chance they have to survive the aggression, a group is formed known as the 'Unity', representing several nations and people who decided to come together to fight back against the Republic. Immediately, the construction of the massive military installation of the Line took place, providing a physical barrier between the Unity and the Republic.

Islands away—a peaceful Matoran settlement on Topo was attacked by the Lykos warmachine, which drove the Matoran towards the Road of Life. Among this Matoran were two Av-Matoran friends: Takua and Raskuyu, who barely escaped the assault of their village. Takua was injured to the extent by which he could no longer press on to the boats. He then revealed to Raskuyu something she didn't know: that he had received a package that he wad told would help to shift the course of war—and that he would have been instrumental in stopping it. Making Raskuyu promise she would come back for it, the Av-Matoran makes it to the boats which just barely set off—as she watches as her homeland burns.

The Lykos warmachine raged a tireless battle in the southern half of the universe, finding and crushing the Order of Mata Nui as members fled Daxia in hopes to escape the Lykos onslaught. Daxia was then destroyed after the Lykos attempted to take the island, as several Lykos warships were sunk or severely damaged during the assault—including the flagship of the Lykos Fleet of Seas: the Dancing with Blades. This did little to prevent the progress of the Lykos warmachine, as eventually Destral was invaded and left for the Burn.

During this time around the Southern Continent, another peaceful Matoran village is assaulted by the Lykos—but not by the Republic. A rouge faction led by the Commander Aalska, had made their way to the village in hopes of destroying it to find a legendary Lykos weapon she hoped would help to destroy the Republic. However she was met by fierce resistance led by a Ga-Matoran Chronicler by the name of Elisis, who manages to outsmart Aalska and prevent the Lykos from achieving her goal of finding the weapon—despite the village being destroyed. With the help of a Toa of Plasma, the two head off with the villagers to build a village elsewhere.

However, Polemistis was betrayed by his Voskaya Director: Zilotis, during the engagement with an injured Teridax. As the Makuta and traitor Lykos fled the island, Polemistis headed back to Exusia and ordered the purge of Zilotis' Paketo—destroying thousands of Lykos for the treachery of a single one. These efforts were led by an Intelleka Agent by the name of Agianis, who managed to weed out all individuals belonging to the Second Paketo and exterminate them.

Finally deciphering what was meant by the idea of a 'Road of Life' (a religious term meant to mean a Lykos' final journey to the Pantheon)—Polemistis sent out the Verkhov Commander: Predavis to the land of the Northern Continent to find what this Road of Life that was implemented by the Unity had meant.

Following the Battle of Daxia, the flagship Dancing with Blades managed to make its way to the Line, surrendering its forces to the Unity as the now disgraced More Commander: Machitis bitterly accepts the terms of his surrender. Deciding to form a counter-Republic group, Machitis is met with resistance from loyalist members aboard his ship. In a series known as the Red Nights in Metru Nui, Machitis and his group find and slaughter Republic loyalists and sympathisers in the streets of Metru Nui. Successfully defeating any opposition, Machitis reforms the historical group: the Red Flag of Soyedmevos to challenge and overthrow the Republic.

It was around this time that an agent from another universe: Toa Vulf entered the V Osade alternate reality—sent with orders from the Agency of the Olmak to stabilise and restore peace to the war-ridden universe. Encountering the Verkhov, Vulf barely survived following receiving assistance from a small Toa team on the Northern Continent. Led further inland, Vulf and the Toa are joined by a rouge Lykos faction headed under the Warmaster Machitis, known as the Red Flags of Soyedmevos. Having received intelligence that the Verkhovs found a way to breach the Line, the group decides to head back to the Line to deliver the news.

However their progression is stopped when the Verkhov lead by Predavis challenge the Red Flags and Toa. Scattering to avoid the firefight, Vulf and the Toa manage to once again meet up with Machitis. Having captured a Verkhov by the name of Kvar with the assitance of the Red Flag Yarvok, Machitis decides to head further to the Line. Along the way following a series of arguments between the Lykos and Toa, the Toa are split with the discovery of a group of Matoran. Upset by the fact that they want to help the Matoran, Machitis bids that the Toa leave them instead of helping them to the Line.

It is at this time, the Lykos Intelleka Agent Agianis is deployed to monitor the progress of Predavis, after the Ultra Director has grown restless of little to no development as to the progress of the Verkhov's objective on the Northern Continent. Quietly agreeing to allow the Agent to travel with them, the Intellek begins analysing the movements of the Verkhov.

Despite this, it is decided that the Matoran should go with the Toa of Ice. Progressing further, the Lykos and Toa are attacked again—leaving only Vulf, Machitis, Yarvok, Kvar and another guard. They encounter yet another Matoran group, led by Elisis—who offers to help the Toa and Lykos navigate. Heaving through the mountains, the Verkhov launch another offensive which leaves the group in critical condition. Elisis, despite not wanting to—shows the group an illegal Matoran settlement in the mountains as it is decided that they should rest there.

However, with the Verkhov Hunt on their trail—the village is assaulted and burnt to the ground, leaving several Matoran refugees that must travel with the rest of the group. Within distance of the Line, the rather large group makes it way to the Line. The Makuta, who have been made guardians of the Line, head down to offer the refugees with a safe passage to the massive installation.

As the Mukuta leave, the group is assaulted one last time by the Verkhov. Drawing the attention of Predavis, Vulf and the Verkhov Commander fall battle deep into the canyon—where he manages to overpower Vulf. Gloating about the kill, Predavis is stabbed in the throat by Vulf as he slowly suffocates to death due to no longer being able to carry air to his lungs. Before he could die, Predavis is beheaded by Machitis—who makes the Toa promise to admit he was the one who killed the Commander.

With the knowledge being delivered to the Line, and adequate modifications being made—Vulf is taken under to join the defence force for Unity. But the political situation of the Unity had become unstable, as a result of the death of the feared Predavis. Machitis managed to use the idea that he killed the Verkhov to supplement his campaign to force other Lykos to abandon their factions and join the Red Flags. This was done mainly because until Machitis could seize absolute power over all Lykos factions, he would be forbidden to become a Councillor in the Unity Council.

This conflict led to a series of bloody street wars fought between the Red Flags and several other Lykos factions. This however was eventually ended when an attempted coalition of the factions attempted to unite against the Red Flags, but were assassinated when one of the guards managed to sneak in a bomb. With all opposition dead, the Unity had no choice but to admit Machitis as a Councillor of the Unity. Because of this, the grounds shifted towards the Lykos' favour as they managed to pass legislation by which all official operations must be approved by the Red Flags.

Despite this, Vulf and Elisis are approached by the scavenger of Raskuyu—who claims she had found a cache of materials that would help to serve the Unity in their struggle against the Republic. Agreeing to help the Av-Matoran, Vulf sees difficulty in managing to get their operation approved due to Machitis' rule that all Councillors must approve of an operation, and that a Lykos must be present in the task force. Though the rule must be enforced, the Turaga Dume manages to get the operation approved without official agreement from Machitis or most other parties.

With the assistance of the Lykos' Kvar and Yarvok, the group head to the destroyed island of Topo aboard the smuggling ship: A Clean Getaway. Raskuyu refuses to disclose anything official about the plan other than there is vital material on the island. Approaching the island, Raskuyu is surprised to find that a defensive line had been set by the Republic to restrict access to the shores. Attacked by a patrol route, the group barely manages to get to the shore as they find themselves trapped on the island.

During this time, Machitis had been running rounds of activities to further cement his power as a councillor and Warmaster of the Red Flags of Soyedmevos. Approached by the traitor Zilotis, and the Makuta Teridax—Machitis is offered the idea of better supplies and equipment being run through Exusia to him through the smuggler: Daud. This however comes in conjunction of Zilotis being admitted as a Warmaster within the Red Flags as well. Agreeing to this, Machitis immediately begins being supplied by Daud.

However, the Warmaster was extremely manipulative. Threatening Daud with being extradited for his gross violation, Machitis manages to gain control over the smuggler. Producing a large amount of evidence against both Zilotis and Teridax, the Warmaster approaches the Unity Council with a case to immediately discharge and execute the traitors. Agreeing with the charge, the Council authorises the warrant against both Zilotis and Teridax. Forced to flee again, the two would never be seen again as Machitis begins to run supplies to the island of Mishria.

Heading further inland, the team avoids engaging any Lykos as they know that it would be likely that they would be overcome should the Republic detect their presence. By this time, pressure is set on Raskuyu to reveal what this vital material is—as the group grows impatient from being kept in the dark about what exactly is going on. Raskuyu reveals to them that she made a promise to her dying friend that she would return to the island to find what he said would turn the tides of the war.

But what the group discovered was that the Lykos had managed to create Kanohi to be forged within their armour, allowing them access to the strange abilities that once only their enemies could use. Deciding that it would be in their interest to destroy the facility, they encounter the Commander: Ukronis who heads to destroy them using his infused Kanohi Hau. Incapable of challenging the Ukronis, the team flees further into the facility.

Finding a collection of Kanohi, Raskuyu goes through the masks as she manages to find what she had promised to bring back: the Avohkii, the Mask of Light. Wanting to leave the facility, Yarvok argues that the facility needs to be destroyed—stating that it was likely the testing ground for this Lykos technology. Agreeing with this, they head into the reactor of the facility and attempt to find a way to destroy the facility.

Challenged again by Ukronis, the group finds themselves incapable of defending themselves or even attacking the Commander due to his invincibility. Finding no other choice, Raskuyu puts on the Avohkii—as the power of the mask surges through her and transforms her into the legendary Toa of Light. Finding her hands around the Lightblades she forged from her transformation, Raskuyu finds a way to blind Ukronis with her light ability as the rest of the team move in for the kill.

Destroying the projection port for the Hau, they were finally able to challenge Ukronis as Yarvok landed the kill with his heavy plasma rifle. Setting a charge on the reactors, the team moves through the facility as they find their way onto a small Lykos ship. Leaving the docks, the team watches from the distance as the island is destroyed, Raskuyu watching as her island is burned a second time.

Heading back to the Line, the team manages to head through and back to Metru Nui—where an infuriated Machitis demands to know an operation happened without his consent. However with the news delivered that the Lykos had successfully operated technology they could use to use Kanohi for power. After the meeting, the Warmaster informs Vulf that he would excuse the violation of their trust, as long as she accepts to one day owe him a favour. Vulf agrees half-heartedly, hoping that this occasion would never come around.

Back at Exusia, an official inquiry was sent to examine the loyalty of the Lykos government. Selecting a Juror for the inquiry, the Lykos heads around the rest of Yermo as he launches an investigation to examine whether Councillors had been loyal to the Republic. This lead to his discovery of a rather gruesome murder against a councillor, the Juror authorises himself to the investigation of the murder. However over the course of this inquiry, the Juror finds damning evidence to suggest that some party in Exusia had been eliminating political opponents of the Ultra Director.

Told several times to drop the case after this discovery is made, the Juror presses on as he attempts to find a connection between the deaths of the political opponents and the Ultra Director. Eventually, the Juror is stripped of his title and honour for conspiracy against the the Ultra Director. Exiled to his estate, the Juror is eventually targeted and killed by Agianis. Because of his supposed disloyalty and heresy, the Juror's death isn't examined or even entertained.

During this process, the Ultra Director is approached with two brand new technologies which would increase their likelihood of winning the war against the Unity. The first was the Kanohi-infused armour, and the second was the introduction of a technology by which prisoners of the Void could have their essences melted down which could then be used to power a war machine known only as: the Forged, which would help to reduce Lykos casualties. Accepting the use of both technologies, Polemistis authorises the conversion of the super prison into a production facility for the Forged.

After returning back to the safety of the Line, Raskuyu begins to be trained by Vulf and Yarvok in the use of her elemental and physical abilities. As with a decree authorised by Machitis and the Unity Council, warriors must learn to read and speak Lykos. As Kvar and Yarvok teach Raskuyu and Vulf, Elisis spends her time chronicling the teams journeys and triumphs against the Republic. Raskuyu and Vulf begin to form a tight bond, as Raskuyu is taught to learn and appreciate her abilities—and master the idea of meditation and thinking.

During the few weeks the team have off from running operations, Vulf is eventually approached by Machitis as he reminds her of the promise she made to owe him a favour. Questioning what Machitis wants, the Warmaster informs her he is going to have her and her team smuggled aboard a Lykos prison ship and head to the Void to instigate a prison riot and escape with as many prisoners as possible. Hesitant, the Warmaster reminds Vulf he could easily find a way to have her disappear if he really needed to.

Grudgingly agreeing to it, Vulf and her team meet with the smuggler Daud who has them stowed aboard a smuggling ship which is secretly sent through the Line and out to the sea. Questioning how Daud would manage to get them into the Void, the smuggler says he plans to meet a Lykos supplies ship and have them sent into rigged cells by trusted individuals. They would then be sent aboard a prison ship, and sent to the Void.

Meeting with the Republic supply ship, Daud manages to bargain the cells prepared for the team as they are locked inside. For the rest of the journey, the team waits quietly as they are eventually traded onto a Republic prison ship. Taken to the Void, the team is sent to a lower-level cell block and as promised—the cells are successfully opened by the team which allow them access inside the prison. Moving quietly through the facility, Yarvok suggests that they move to the command centre of the Void and release all prisoners through there.

Moving to the centre of the facility, the team are greeted by a large statue of a four-armed machine. Lingering in the area too long in an attempt to figure out where in the facility they are, the team is spotted by one of the prison guards who attempted to announce their presence to everyone. Silencing him, the team believed they would be safe for a little while longer. However, the massive statue begins to move and take shape—sensing the death of the guard as the machine known only as: 'the Void Walker' moves to destroy the intruders.

Running through the subsystems in an attempt to avoid the massive machine, they would find that they would be engaged by the Lykos Guards. Narrowly setting down in a medical facility by all appearance, the team tried to figure out a way that they could disable the Void Walker or find a safe way to the command centre. Having Kvar approach a console to access this information, the Lykos activates the machine and finds that something begins to happen within the 'medical facility.'

Assorted prisoners: Lykos, Toa and others are brought in by machines as their essences are melted down and their minds cores extracted. Attempting to stop the process, the team is hopeless as they watch the burnt essence be contained within machines and the mind cores inserted in the head of them. Activating these machines, the team is suddenly attacked by them as they quickly realise that the essences of the once free beings are converted into souls.

Motivated to head to the command centre even more, the team discovers that the Void is being filled by these Forged machines. Lead by the Void Walker, the Forged pursue the team throughout the facility as a few members of the team refuse to destroy the machines due to the fact that people they wanted to free were now trapped inside. Encountering the Warden Director: Ukarika, the team in engage the Lykos as they successfully injure the Director as Yarvok moves to kill him.

However, this was not to be as the Void Walker is led into the chamber—offering the opportunity for Ukarika to escape. Forced now to face the massive machine, the team manages to sufficiently damage the machine so that it could no longer move against them. Surprisingly capable of speaking to the team, the Void Walker reveals itself to be the ancient Toa: Likor.

Recognising the name, Elisis explains to Vulf that Likor had abandoned the Toa Code and betrayed his Toa team to be a part of the Lykos Republic. Treating the Lykos with technological breakthroughs, Likor managed to catapult the Republic well beyond everyone else. Likor confirms this, announcing that only now did he realise the mistake he made to betray the code he swore to protect.

Making Vulf and the rest of her team promise that they shall bring liberation and freedom back to Unity away from the Republic, Likor announces that there is no prisoner left that hadn't become part of the Forged army. Stating that he shall destroy the facility along with the rest of the Forged, the disgraced Toa of Plasma contacts Daud and lets the smuggler know the team is prepared to be retrieved. Escaping from the facility, the team watches as a ball of plasma fire consumes the Void and destroys the prison, the smuggler ship making its way back to the Line.

At Exusia, news was delivered to Polemistis of the destruction of the Void. The Ukarika reports of his failure to guard the facility, as the infiltrators were clearly aware of the production of the Forged. Executing the Warden Director for failing to protect the prison and the sensitive information within, Polemistis sought to gather the Director's Council. Understanding the excursion took place close to Exusia, the Ultra Director demanded that it should be time to face and eliminate the opposition of the Unity—fearful that more excursions should take place further into Republic territory.

Gathering the Director's Council, Polemistis prepares the news that it shall then become the Director's responsibility to lead an assault on Unity—using the information collected by Agianis to prepare an outline for the invasion. Preparing the Fleet of Seas and Skies, Polemistis authorises the construction of the super weapon: the Divine Hand—which would be used to destroy the barrier of the Line and allow passage through what would have been a solid wall.

Growing slightly agitated with the lack of progress the Republic was making, a group of anti-Republic revolutionaries gathered in Yermo to press the Republic into having Polemistis step down. Having ties with the Red Flags of Soyedmevos, the revolutionaries were promised by Machitis that they would be aided by the Red Flags in their efforts. As the protests started, the Republic Guard inquired of the Ultra Director what their action should be.

The Ultra Director ordered a purging of all known revolutionaries, as a spontaneous street war was fought between the revolutionaries and the Republic Guard in an event which became known as the Rain Revolution. As the revolutionaries called for the assistance of Machitis, they received no reply and were crushed by the Republic Guard.

Machitis used the information collected from the revolutionaries failures to plot the course for his own attack on the capitol, as months of political silence followed the attempt made to break the Void. Vulf and her team prepared for any other engagement, which would seem to be mounting soon as the many attacks were reported along the Line. And then after two months of complete silence, the Unity Seige occurred.

Spotting a line of Republic battleships occupying the oceans around the Line, it easily would seem as if they would be incapable of mounting a strike to any serious degree. Despite the belief that the Line had been impenetrable, the deployment of the Divine Hand shown that it was false to believe this. As a plasma torrent obliterated the defence of the Line, warning across all the nations representing the Unity flared. The majority of the Makuta defending the Line were destroyed in the subsequent collapse of the structure.

Republic battleship flooded into Unity territory, as Republic airships provided an ample attack on cities that they would easily bombard. The Unity defence fleet hastily organised itself against the phalanx of Republic ships, most of them being obliterated in the earlier strikes as Unity ships fled to preserve themselves. Toa of Water were called to create whirlpools and floods to challenge the Republic battleships, managing to sink a few planning to take Metru Nui.

However their efforts were not enough to protect the other islands, as the Divine Hand superweapon managed to be deployed against several islands as it pressed towards Metru Nui. The weapon managed to obliterate Odina, and Versuva—leaving Burn where prosperity and entire civilisations used to inhabit.

Toa of Air called upon ferocious winds to challenge Republic airships, managing to force a few of the ships to leave due to the conditions. But too little was done too late, as islands across the Unity were bombarded with plasma—cities and villages left to the Burn. Vulf's team was hastily organised to deal with a Lykos corvette off the shores of Metru Nui, the Harbinger's Light as it threatened to use its cannons to burn the island.

Boarding the ship, the team manages their way through it with the assistance of the Toa of Plasma: Rannok. Clearing out the majority of the ships crew with relative ease because of the assistance from Rannok, the team make their way to the bridge of the ship where they are engaged by the Lykos shipmaster: Ralika. Detonating the shipmaster's sword, Ralika still manages to engage in combat against the team—severely injuring Rannok as he is eventually slain by Kvar. Rannok asks to stay behind, stating he will detonate the plasma core of the ship and destroy it.

Departing from the Harbinger's Light, the team returns to the burnt section of Ta-Metru, as the factories were reduced to complete ash. Receiving news that the Republic's fleet had been reduced significantly over the course of the battle, it is revealed that the Divine Hand is may potentially be moved into the position against Metru Nui which would allow it to destroy the island completely. Ordered by Machitis to use one of the few Red Flag airships that still remained: Ravenous Heart, Vulf and her team were sent to target and destroy the Divine Hand

Meanwhile, the Unity Council met in secret while they tasked Machitis with the defence of the Unity. Managing to plunder resources during the chaos, the Warmaster established an emergency command centre at Metru Nui in the Ko-Metru region. Residing with his most trusted lieutenants, a Republic sympathiser manages to breach the position and commits suicide with a bomb. With most of his lieutenants killed, and being heavily injured during the bombing—Machitis falls silent during the war.

Making their way to the Divine Hand, Vulf's team receive the news of how deadly the blast will be if the weapon is fired at Metru Nui. Dropped off on the weapon platform, the team must fight through the operators and defenders of the weapon. Tearing through the rest of the weapon to apprehend the crew—the Intelleka officer Agianis is taken prisoner as it is revealed he was responsible for mapping out the course of the invasion.

Revealing that he had several operatives running course throughout the Unity long before the invasion, Agianis managed to pull together every piece of information he would possibly need to successfully help the Director's Council plan an attack. Agianis also reveals he had ordered a strike on the Warmaster, stating the likelihood that Machitis would be dead was very high. Executed by Yarvok for conspiracy against the Red Flags, a loose Republic soldier activates the weapon to self-destruct due to being compromised by the team.

Fleeing only barely, Vulf and her team manage to get taken safely back to Metru Nui where they witness the ruin of the situation. The capitol had nearly been completely destroyed during the course of the invasion, and several Unity islands had been left for the Burn by the Republic. However, the Republic was not done with its invasion of the Unity, as several Forged regiments were deployed over the islands with the objective to burn and destroy as much equipment as possible.

Managing to dismantle the majority of the industrial force of Metru Nui and Xia, it was revealed that the Forged have found their way to the location which the Unity Councillors had been hidden during the invasion. Managing to kills the Vortixx Councillor, Vulf's Team managed to intervene before the rest of the Councillors were killed. After several hours of silence, and little to no reports of any official movement it was declared that the Unity Siege was over.

Back in Ko-Metru, the resting body of Machitis was approached by Mayraka—the Flotskya Director announcing that she had every right to kill the Warmaster but decided not to because of their relation prior to the Timeless Siege. Telling Machitis that the Republic will now be weak to invasion, she has the Warmaster promise he will push for an invasion of the Lykos homeland to help her in the overthrow of Polemistis and the Republic. As she leaves, Machitis is recovered by the Red Flags and given proper treatment so he can heal and lead again.

Continued in One Final Effort ...

Character Giveaway
With my departure, I decided it necessary to give back to the community who gave me so much in the way of acceptance and friendship. Instead of letting my characters die as my stories will, I would rather like to give everyone the opportunity to claim characters and stories that would be of interest to them. Just because my stories for them are finished, does not mean their stories are finished whatsoever.

So here we are, a list of every character I have to offer. (I might forget a few, so remind me if I have.)


 * Toa Vulf: An Agent of the Agency of the Olmak and user of the psionic energies, Toa Vulf is an observant and collected individual whose perceptions and beliefs strive to achieve a better understanding of the world around her, and relief from the light in it. She is determined to follow her philosophies and beliefs, and ensure that all should experience peace through her service. (Recommend reading One Final Effort if you want her character.) (Open)


 * Toa Raskuyu: An inhabitant of the V Osade alternate universe, Toa Raskuyu is a young Toa of Light who witnesses the destruction of her own homeland at the hands of the Lykos Kinsman Republic. Selfless and perceptive, Raskuyu wants to help secure a better future for her people; and is willing to accept those she considers her enemies. (Recommend reading One Final Effort if you want to use her character.) (Open.)


 * Erevayx: As a member of the Brotherhood of Makuta, Erevayx developed an extremely hazardous substance to keep his experiments alive: biotoxin. Infected with the substance, Erevayx has become deformed and insane. Driving to satisfy his urge to conquer those he views as weak through a twisted version of survival of the fittest, Erevayx has become infamous for his use of toxins in combat. (Open.)


 * Vantelic: Suffering from an injury inflicted in his earlier years, Vantelic is a Mersion engineer who has become irreversibly mute. Despite this, his talents as an engineer are not overlooked—as he serves the Order of Mata Nui in development to their best equipment and gear. Smart, but quick to temper—Vantelic stands by the principle that his service is only to help end suffering, not create it. (Open.)


 * Paria: A young and observant student of Vantelic, the Vortixx shows promise in becoming a talented engineer as the Mersion has become—but she still must move through the difficult training to achieve this goal. Not too adaptable and easy to frustrate if the task given to her is perceived beyond her level, Paria may see herself as one of the top minds of her universe. (Best works with Vantelic in stories.) (Open.)


 * Polemistis: One of the most distinguished leaders of the Lykos Kinsman across several universes, Polemistis for the majority of them has been sentenced to exile with the rest of his Paketo due to his failures of preserving the Republic. Running a cruel regime on an abandoned island, Polemistis is an elusive leader whose cunning and brilliance are unparalleled by most—but rarely seen because few have entered his courts. Likewise, Polemistis can be the mighty Ultra Director of the Lykos Kinsman Republic: who rules with an iron fist and demands the best discipline from his people. (Open.)


 * Zilotis: A political dissenter from the ideas of the Republic, Zilotis is a cruel and wicked Lykos who may have successfully usurped power from Polemistis so that he may be able to rule. Likewise, Zilotis could be exiled from the Republic for his failures in managing to seize control of it. However still ambitious, it is unlikely that things will successfully distract Zilotis should he anticipate his goal is close at hand. (Open.)


 * Machitis: A cunning and manipulative Lykos, Machitis is a brilliant strategist who perfected his form of warfare in manipulation of his own troops and misleading his enemies into false conclusions. Often not too well regarded for his seeming dishonourable way to wage war, Machitis is strong with words and could easily cause the fearful to take side with him. (Recommend reading One Final Effort if you want to use his character.) (Open.)

Just post in the comments if you want any of these characters, or if you would like other characters to be listed. Also, feel free to create any Lykos/Agency of the Olmak character you may like—since they are a species/group open to use.

Ending
Thank you all again for your patience in my writing, in reading this blog and for anything else you had to put up with me. If you would like more information to be posted, feel free to ask and I shall add it to the blog if I have time. For any who would like to critique my work on this wiki, either with Declaration, One Final Effort or just the general V Osade story, feel free to post it here.

До свидания, товарищ.

- Representative  of the    Union  02:56, March 29, 2016 (UTC)