Orokul

Orokul was a Fe-Matoran who later became a Toa and the leader of the Toa Aonalgin.

History
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Abilities and Traits
Orokul is very quirky, and often does unexplainable things that evidently have meaning to him and him alone. Similarly, he often has knowledge he won't explain how he got. He is also very ambitious, likely the reason for his status as leader of a Toa team. Additionally, he is very stubborn and contrary, often doing the opposite of what people want him to do.

As a Toa of Iron, Orokul has near-perfect control over metal. As such, at a basic level, he could create, control, and absorb iron and other metals. Examples of this included creating metals, controlling the shape and form of metal structures, and even absorbing iron.

Equipment and Powers
As a Matoran, Orokul had an innate natural endurance, higher than most other Matoran. As a Toa, He gained full control over his elemental Iron powers.

As a Toa, Orokul originally wore a Kanohi Hau, giving him the power of shielding. Following his return from an unknown place, he wore a Modified Kanohi Olmak, which somehow still functions.

Also prior to his disappearance, Orokul wielded a different weapon, a spear that channeled his powers. After returning, he wielded a strange looking sword that shot bolts of dangerous green energy from it along with channeling his Elemental powers.