User:Teammcb/Printable Card Game

Set up
First, put all bonus cards on the side of your playing surface, face up for later use. Then, split the cards (These are the ones you print out) into two piles: villains and heros. Select by your own meathods who is to be good, and who is bad. If you are good, select five cards of your choice out of the hero pile. If bad, do the same for the villains. Place the deck of projectile cards next to the bonus cards.

Gameplay
Once all things are set up, begin playing. Each player looks at their hand without showing it to their opponent. The hero gets to play offense first. He/she selects one of his cards and puts it face down on the playing surface. The opponent should do the same. One of the players says: "One, Two, Three!" On three, you both flip your cards over. The person with the highest number wins. The numbers are indicated on the card, as the offense number, and the defense number. If you are offense, you go by the offense number. If you are defense, you play by the defense number. After you have won or lost, you place your card in one of two places: If you lost, put it on thr right side of you. If you won, place it on the left. On the next turn, the other player gets to be offense, and you switch back and forth every turn. After you have run out of cards, you pick up the cards ON YOUR LEFT and play with those. once you run out of cards in both your hand and your left, you lose. The game is pretty basic, right? Wrong. There are alot of exceptions and special things you can do. You'll note on every card it shows the element of the character you're using. It also shows their group. These things efect the gameplay. They are as follows:

Element Bonuses:

 * Light: Extra 3 ofense if against Shadow.
 * Shadow: Summons Slicer into play if against Order of Mata Nui member. The Slicer card can be found in the starter pack.
 * Water: Automatic Projectile Battle if against Fire. (A Prjectile battle will be explained later.)
 * Fire: Auto reduce of 3 offense if against Water. (Reduces yourself, not opponent.)
 * Shadowdermis: Reduces enemy by 2. No exceptions.

Organazation Bonuses:

 * Order of Mata Nui: Summons Helryx into play if against Brotherhood of Makuta Member. Helryx can be found in the starter pack.
 * Brotherhood of Makuta: Projectile battle if against light.
 * Gigas Magna Resistance: Two more cards must be played by each player. If a player is unable to do so, the action is cancled. All special powers and element and organazation bonuses from these new characters are inactive.
 * Brotherhood of Gigas Magna: Projectile battle if against Gigas Magna Resistance member.

Projectile Battles
This is where the Projectile cards come in. In a Projectile Battle, each player flips a card from the deck. These card numbers are added to the attack numbers of either character. Face cards are all worth ten.

Ties
In the event of a tie, both cards are put in the left pile.

Starter Pack

 * Here.

Booster Packs
Coming Soon...