BIONICLE: Heroes of Mata Nui

"So is this really all there is to life, live to die? Or is there something more, something worth a life as ours?"

- Takima to Ripuri during their journey

BIONICLE: Heroes of Mata Nui was the first RPG of any LEGO product and the first RPG for Bionicle. It was developed by Imaginix and was planned to be released through ATOMco. The game follows a game play similar to that of Star Wars Knights of the Old Republic in both fighting sequences and interaction between characters. The game allowed the player to collect party members as they journeyed the Island of Mata Nui.

The game followed the adventure of a young Matoran who was destined to help the Toa seek and discover the great Kanohi masks. The Matoran journeyed from Kini to Kini, Wahi to Wahi, helping the Toa find the six hidden Kanohi masks, while accomplishing tasks of their own. They confronted Rahi of various kinds. Eight other Matoran joined with the young Matoran, creating the Traveling Party of the Masks.

The young Matoran discovered that he was Ripuri, the dream keeper. An urban legend told that a spirit, Ripuri, would venture to the Island and take on a Matoran’s body, depicting future events through dreams. Once the Matoran discovered this, he was held in high esteem amongst the Turaga.

Selecting A Matoran
In BIONICLE: Heroes of Mata Nui, the player had the ability to custom create their own Matoran which they would use in the game. To custom create the Matoran, the player had to:
 * 1) Type in name of Character
 * 2) Select from six Wahi’s to place the characters setting (Ta-Wahi, Le-Wahi, Ga-Wahi, Ko-Wahi, Po-Wahi, Onu-Wahi) (By selecting the Wahi, that chooses which color scheme the Matoran will be)
 * 3) Select from six bodies, each body giving a different ability (worker, storyteller, sailor/aviator/driver, librarian, guard, engineer) (Each Ability has its own benefits)
 * 4) Select from twelve different masks, each mask giving the character an attribute (dexterity, optics, healer, fear, strength, alacrity, persuasion, constitution, wisdom, knowlegde, emotional acuity, leadership)

Once the player had created the Matoran they preferred, they could start the game. The screen would fade into a movie clip, explaining what the problem was.

Opening Clip
'The night sky was foggy, difficult to see through. The scenic view lowered to reveal an angry ocean, tossing the waves like feathers. On the rocky shore of the Island, a small cylindrical container washed up onto shore. The clouds broke and the first rays of sun shone through on the canister. A sharp clicking and wheezing was heard and the canisters lid spun open, revealing a dark core and glowing red spots.'

The Matoran, Ripuri, woke up at the sudden shout of voices outside his home. Ripuri heard footsteps rush towards his door and a familiar face popped in. Takima, close friend of Ripuri, entered the room and pulled Ripuri out of bed. Takima shouted, "They’re here! They’re here! They’re finally here!"

Ripuri gave into to his friend’s intensions and crawled out of bed. Ripuri looked up at the able-bodied Matoran and mumbled, "Who’s here?"

"The Toa! They came in this morning without any warning." Takima shouted. Ripuri sat up and walked over to Takima, who was insisting that Ripuri leave the house and go see the Toa.

"I can’t believe that they’re here to free Mata Nui. Finally, we’ll have peace." Takima ranted on.

"I wouldn’t be too sure about these guys." Ripuri retorted and walked out of the door.

Ripuri caught his first glimpse at the heroes that arrived. Takima pushed Ripuri forward, so that they could both get a good shot of the Toa. Ripuri turned to Takima to tell him his dream the previous night, but Takima is too busy admiring the Toa. Behind the two, the Turaga of the Koro listened in on Ripuri’s story. When he finished his story, the Turaga rushed in and whisked Ripuri off to the front and announced that Ripuri had a vision of the coming of the Toa, just as it happened. The Turaga stated that Ripuri had a special ability that no other Matoran, nor Turaga, had experienced. The Turaga persisted that the Toa take Ripuri on their journey to find the six great Kanohi masks of power, seeing Ripuri as a valuable asset to tale. Ripuri reluctantly gave in and agreed to go on the journey with the Toa and was thrown off the stage by Takima who insisted on Ripuri taking him. They journeyed back to the home where Takima made sure Ripuri packed right.

Main Objective
Ripuri had to gather some items before he could join the others on their journey. Takima helped him journey through the Koro and collect the needed items to leave. The list consisted of the following:
 * A backpack (which was provided at Ripuri’s house)
 * A weapon (also provided at Ripuri’s house)
 * Lightstones (the currency used in the game)
 * Map of Koro
 * Map of Mata-Nui (had to be purchased at the Mapmakers)

Ripuri and Takima then met up with the Toa at the gate where they were bid farewell by the Turaga. The Turaga leaves Ripuri some words of wisdom and gets them started on their journey. The party left and headed to the Kini-Nui, where the rest of the Toa were gathering.

Kohlii
Ripuri could journey to the Kohlii field and get trained to play Kohlii. So as he journeyed through the Island, Ripuri and Takima, who was already a Kohlii player, could play as Kohlii players and make Lightstones on each win. The amount of Lightstones won depended on the Koro and level they played. The higher the level the more Lightstones made by each win. To increase Ripuri’s level, Ripuri had to be trained by the six trainers on the Island (the first trainer being the first Kohlii trainer Ripuri visited), one in each Koro as each provides a different take on Kohlii.

List of Lightstones per level:
 * Level 1: 50 Lightstones per win
 * Level 2: 100 Lightstones per win
 * Level 3: 150 Lightstones per win
 * Level 4: 200 Lightstones per win
 * Level 5: 300 Lightstones per win
 * Level 6: 450 Lightstones per win

Kini
Ripuri could also explore more of the Koro, venturing to the Kini where the Academy and Astronomer were located. At the Academy, Ripuri got to be trained as in the field of sailing/aviation/driving, skills that could enhance the attributes given by the masks. These abilities could prove useful later on in the game, as Ripuri searched for the great Kanohi masks of power.

At the Astronomer, Ripuri got to hear of different legends told about the Toa and of Mata Nui (the spirit). Ripuri could also be trained to operate the devise used to observe the stars and tell how they played out for predict certain prophecies. Here, Ripuri heard a broken version of the Legend of the Dream Keeper. Ripuri became interested in this and added it to one his tasks he had to complete.

City Center
At the city center, there were many shops to visit to buy useful items. Ripuri could explore the city center and purchase more and different weapons, tools, even items that might prove useful in other Koros that he might have visited. A list of items Ripuri could purchase were the following:

List of weapons
 * Blade – 58 Ls (Lightstones)
 * Long-blade – 72 Ls
 * Spear – 80 Ls
 * Staff-blade – 91 Ls
 * Disk Launchers (6 types) – 75 Ls
 * Advanced Disk Launchers (6 types) – 105 Ls
 * Sickle (weapon) – 57 Ls

List of armor
 * Guard Armor (6 types) – 150 Ls
 * Warrior Armor (6 types) – 200 Ls
 * Disk resistant armor – 210 Ls
 * Dark Aura Armor – 190 Ls
 * Kohlii Padding (required to play Kohlii)– 58 Ls

List of tools
 * Sickle – 15 Ls
 * Hammer – 9 Ls
 * Saw – 20 Ls
 * Widdler – 17 Ls
 * Rod – 5 Ls
 * Chisel (5 types) – 12 Ls
 * Vine grips – 7 Ls
 * Lava spoon – 15 Ls
 * Water fins – 3 Ls
 * Kohlii stick – 20 Ls
 * Grappling – 46 Ls

List of items
 * Illumination stone – 3 Ls
 * Kohlii ball – 6 Ls
 * Disks (1 disk/launcher)
 * Power 1 – 15 Ls
 * Power 2 – 25 Ls
 * Power 3 – 35 Ls
 * Power 4 – 45 Ls
 * Power 5 – 55 Ls
 * Power 6 – 65 Ls
 * Power 7 – 75 Ls
 * Power 8 – 85 Ls
 * Power 9 (Toa only) – 95 Ls
 * Amana Volo spheres ("Medpacks")– 10 Ls
 * Large Amana Volo spheres – 20 Ls
 * Kanohi mask of Elemental Energy ("adrenaline") – 9 Ls
 * Minto bugs ("Vaccine") – 12 Ls
 * extract of Maddu Cabolo – 7 Ls (repellant for non-tainted rahi predators)
 * Flax – 10 Ls
 * Fishing net – 15 Ls
 * Maps of Wahi – 4 Ls
 * Map of Mata Nui – 4 Ls
 * Map of Koro – 4 Ls
 * Map of Kini-Nui – 4 Ls
 * Long rod – 20 Ls
 * Plants – up to 60 Ls
 * Fish (Ga-Wahi)
 * Ice bug (Ko-Wahi)
 * Inako bird (Le-Wahi)
 * Inito lizard (Po-Wahi)
 * Flic bug (Onu-Wahi)
 * Fire beads (Ta-Wahi)
 * Ice
 * Stone
 * Wood
 * Ruani wax
 * Air Tube

Main Objective
Ripuri, Takima, and the Toa arrived just outside of the Kini-Nui, but were ambushed by tainted Rahi. The Toa demonstrated their feats by taking down a few Rahi in a couple swift blows. Takima, excited by the action, jumped in and tried to mimic the Toa but was caught up by three Nui-Ramas and flown away. Ripuri joined up with the Toa to go save Takima. They fought their way through the forest until they reached the Kini, where Takima was sitting on the stairs to the Kini. The Rahi were slain and other five Toa were standing there next to him.

Takima rushed down to Ripuri and attempted to explain what happened, but Ripuri wasn’t too thrilled. Takima explained what happened but was interrupted by Tahu, saying that there was a dire need to search out the Great Kanohi masks. Toa Tahu presented Ripuri, saying that he heard that he had had visions about the Toa. Tahu insisted that Ripuri tell them where the first mask was. Ripuri made up a story of how Mata Nui had said in his vision that the search would not be able to be conducted until the visionary felt it time to begin. The Toa were skeptic about it, but accepted that more time was needed before the search could continue.

They sat by themselves and discussed the current events, while Takima led Ripuri away. They found a small tree to hide behind and started talking about the event that happened and how it was a coincidence that the character had had the vision the same morning the Toa arrived. The two Matoran heard a noise in the bushes behind them and started investigating the disturbance. They moved some leaves from the bushes behind them to see a Ta-Matoran fending off a couple of Nui-Rama. Takima pointed out that it was Takua. The two Matoran rushed in and helped Takua, saving him from the Rahi.

Takima was excited to be in such a presence as the chronicler’s and grabbed Takua, taking him to the Toa. Takua was presented before the Toa and they decided that Takua should travel with Ripuri and their Toa to document the events that took place with Ripuri’s visions. But, as they started to disperse, they were attacked by a small force of Rahi, of different species. Ripuri, Takima, and Takua help the Toa defeat them. Once the Rahi were defeated, the traveling party journeyed to a Koro to start the search for the masks.

Takua’s hut
At the Kini-Nui, Ripuri could explore the surrounding area, eventually finding the hut where Takua spent most of his time. There Ripuri could stock up on more supplies. There, Ripuri learned about how the Toa were called to the Island through Takua’s quest and completion of gathering the six Toa stones. Ripuri also learned a little more about the Legend of the Dream Keeper.

While out at Takua’s hut, the traveling party is confronted by a small band of Rahi. Ripuri learned about the infected mask that corrupted the Rahi. He watched Takua ease the Rahi until he was able to snatch the infected mask off. Takua set it on the ground and replaced the mask with a new, untainted mask.

(The levels after this are chosen by the player and are in no particular order)

Ga-Wahi
'The scene was fuzzy, hazy. A vast blue sea stretched before Ripuri. One lonely tree stuck out from out of the water. The scene shifted and Ripuri was underwater, struggling to breath, struggling to see. There was a dark cave that Ripuri dared not enter. He tried to swim away, but was caught in the tide and swept into the cave. Once inside the cave, Ripuri was presented with a language he had never seen before. The characters were unusual, but clear and distinct.'

Main Objective
Ripuri entered Ga-Koro and proceeded to the Kini, at the request of the Toa. There, they met up with Turaga Nokama and her little helper, Tipa. Ripuri told Turaga Nokama about his dream and described the script he saw on the cave wall. Nokama interpreted this to mean the Nui-Frio Cave, one of the most treacherous caves in all of Mata-Bui, even worse then the Forbidden Caves in Onu-Wahi. Nokama stated that the cave was located in the Ruani Coral Reef. She also said that to get there would be difficult. Tipa spoke up and suggested Hahli, who had sailed the Ruani Coral Reef on many occasions and was by far the best sailor Ga-Koro could provide. But also stated that Hahli had been missing for some time and that her house had been locked up and no one had been able to break in.

Ripuri reassured Tipa, who was a good friend of Hahli’s that he had a Toa that could break into almost anything. Tipa stated that Hahli had a house in the Residence Area and that they should go there first to check it out. They ventured over to where Tipa said Hahli lived and break into the house, to see Hahli tied up with an infected mask. The strands around Hahli loosen and she breaks free attacking them. They fight her off until she gave up and Ripuri and Takua had the chance to attempt to remove the mask. They succeed and Hahli is free from the mask. Her normal mask is returned to her.

Hahli pleaded the party to allow her to repay them. Ripuri agreed and insisted that she join them in their search for the masks. He told her about her dream and what Nokama said about it. Hahli replied that she would take them out to the Ruani Coral Reef where they thought the mask would be and she charges them nothing for the trip, stating that it was part of the repayment.

Kohlii
While in Ga-Koro, Ripuri had the chance to challenge the team from the other Koros in up to ten matches of Kohlii, level one. Ripuri then had the chance to be trained by the trainer of Ga-Koro (if not already) and move onto level two, and playing up to ten more matches. But each match depended on if Ripuri could supply a Kohlii ball, so Ripuri had to buy a new ball for each match.

Fishing
The local fisher complained that all the fish are being scared away by some Rahi that are infesting the fishing pond. She asked Ripuri is he could go and drive out the Rahi. Ripuri agreed and went into the fishing pond and fought away the Rahi, but first had to purchase water fins and a breathing tube. Once the Rahi were away, Ripuri asked if he could fish for the fisher, Kallu. Kallu agreed and Ripuri would occasionally fish in the fishing pond for Lightstones.

Kini
Ripuri could also explore more of the Ga-Koro, venturing to the Kini where the Academy and Astronomer were located. At the Academy, Ripuri got to be trained as in the field sailing, making it possible for Ripuri to sail his own boat, but he would have to purchase it first. If so, he could journey to the Harbor and purchase a boat to take out to the Ruani Coral Reef.

At the Astronomer, Ripuri got to hear of different legends told about the Toa of Water, Gali. Here, Ripuri heard more of a broken version of the Legend of the Dream Keeper, finding out that the Dream Keeper would arrive in the night, during the time of slumber and release his spirit upon a single Matoran.

City Center
At the city center, it was similar to that of the Koro Ripuri left. There, he could buy weapons, armor, tools, and items he could use in future tasks. Some items, such as the long rod and rod, were made to make fishing spears, which were needed to go fishing for Kallu.

Main Objective
Once they arrived out at the Ruani Coral Reef, the party started searching for the mask. Hahli told him that in order to get to the Nui-Frio Cave, they would have to travel underwater. The party suited up with water fins and air tubes in order to journey down into the Coral Reef. They sink to the bottom, and start walking along the Coral floor, fighting off Rui fish.

Once they reach the cave entrance, a Tarakava exited and attacked the party. They have to defeat the Tarakava in order to enter the cave. Once inside the cave, there are two paths Ripuri can take, the dimly light path or the illuminated path. The Toa stated that in order to triumph, one must face their dark side.

Ripuri journeyed down the dark path and saw the mask on the far side of an open corridor. Ripuri started running for it when the Toa stopped him. Out of the side of the cliff, a large Viipod eel shot out and started circling the stone where the mask lay. If Ripuri had Maddu Cabolo extract, he could sneak past the Viipod and reach the mask, as the cave was too dark for the eel to see. Ripuri retrieved the Kanohi mask, Miru, and journeyed back to the Toa.

The party made their way back up to the surface, where another Ga-Matoran, stood to tell them that a meeting had been called at the Kini-Nui. The Ga-Matoran told them that they are wanted as soon as they can make it. The party offered to take the Matoran back and they journeyed back to the Kini-Nui.

Fishing
The Ruani Coral Fish had a high price since it was so difficult to get to the Reef. Ripuri had the opportunity to travel with Hahli to just past the Reef and fish for Ruani Coral Fish. When Ripuri journeyed back to the Koro, he sold them for a high price, gaining a lot of Lightstones.

Lost Treasure
Back at the Koro, if Ripuri journeyed into the Residence and discovered on the first pad, a young Ga-Matoran whose sibling was taken about by a band of Ruani Night Yamni’s, a Rahi similar to Matoran but with animal instincts. She asked Ripuri to journey to the Ruani Coral Reef to look for them.

Once on the small section coral reef that jettisoned out of the water, Ripuri can journey to the far end, where a small hut it located. The Island is full of trees and wildlife that Ripuri can hunt along the way. Once at the hut, Ripuri confronts the Night Yamni’s and frees the Ga-Matoran’s sibling, offering a ride back.

Light Path
If Ripuri chose the light path, he would journey down it until he reached an open corridor. He saw the mask on the other side of the corridor. He started to race towards it, but the Toa held him back. Out of the side of the corridor, a large Viipod eel popped out and started circling the mask. But here, it’s light enough for the eel to see Ripuri, and he had to fight it.

Once he killed the eel, Ripuri retrieved the mask only to find that it was the mask of a Matoran who had journeyed down the path and was killed by the eel. Ripuri keeps the kanohi Huna mask as it would prove useful later. They journey back to the deciding point and try again.

Ko-Wahi
'The scene was bright, like the sun. It hurt to stare at the ground. A glassy sea stretched forward until it reached the tall summit of a large mountain. It suddenly faded into a dark cave on the mountain side. Ripuri appeared to be outside his body. He watched himself climb up the mountain side and enter the cave…only to never return'

Main Objective
The Party arrived in Ko-Koro to find that the city under attack by corrupted Rahi. Ripuri helped out the wall guards fend off the gate to the city and are granted safety inside the walls. Once inside, Ripuri talked to one of the guards that stated that the Rahi came unexpectedly. They rushed through the narrow crevasse and got closer to the gate then ever before. The guard said he suspected a traitor within the walls allowed them to enter. Ripuri left the guard and continued on to the Kini.

Once at the Kini, Ripuri met Nuju, the village Turaga. Ripuri told Nuju about his dream, but Nuju could not help him. He told Ripuri to proceed onto the Academy Library where he might find more information about the surrounding area, or seek out Matoro who was a Librarian. Ripuri proceeded to the Academy only to find it locked. He then searched for Matoro, asking all nearby, and found him just outside the North Gate wall.

When Ripuri reached Matoro, he discovered that Matoro was wearing the infected mask. The Party confronted Matoro and released him from the mask. Matoro thanked Ripuri and agreed to unlock the Academy so they could enter the Library. Ripuri told Matoro his dream instead. Matoro told him that before, the mountain Ko-Koro was built on used to be under the sea, then was built up suddenly and quickly. Ko-Koro was founded by Matoran who were stranded on the mountain and needed refuge. They stayed in a cave just north of the city, where he believed was the cave Ripuri had in his dream.

Kolhii
While in Ko-Koro, Ripuri had the chance to challenge the team from the other Koros in up to ten matches of Kohlii, level two. Ripuri then had the chance to be trained by the trainer of Ko-Koro (if not already) and move onto level three, and playing up to ten more matches. But each match depended on if Ripuri could supply a Kohlii ball, so Ripuri had to buy a new ball for each match.

Academy
Ripuri had the chance to travel to the Academy with Matoro and learn about the past of the Island. Also research different Rahi. He could even be trained as a Librarian and would have a life time access to any Academy on the Island. Here he learned a little about Makuta and Mata Nui.

Kini
At the Astronomer, Ripuri got to hear of different legends told about the Toa of Ice, Kopaka. Here, Ripuri heard more of a broken version of the Legend of the Dream Keeper, finding out that the Dream Keeper would aid the Toa in slaying the Makuta and freeing Mata Nui from his eternal slumber.

City Center
At the city center, it was similar to that of the Koro Ripuri left. There, he could buy weapons, armor, tools, and items he could use in future tasks. Ripuri could enter the Kolhii store and be trained to make his own Kolhii stick, customizing it. He could use this stick in different Kolhii matches. Ripuri would also have to buy chisels in order to scale the mountain side. Ripuri could also be trained as an ice sculptor and use that talent to make Lightstones.

Main Objective
Once the Party arrived at the northern ridge of Mount Ihu, Matoro stopped them, saying that they had arrived. In front of them was a broken bridge that extended to the other side of a ravine where a cave entrance sat. Matoro told Ripuri that there was a side path, but it was very dangerous. Ripuri accepted the option and journeyed down the path. (Note:If the players Toa is Kopaka, he can create an ice bridge across)

Once on the path, the Party encountered many Nui-Rama’s trying to hinder their progress. The Party had to fight them off to proceed. They round the path and enter a cave. The cave traveled through the ridge and to the other side. They continued to the cave entrance and entered. Matoro, though, was scared. Ripuri asked why. Matoro stated that though it was a major land mark for the Matoran of Ko-Koro, it was revered as dark. It was believed that the Makuta rested in their. Matoro insisted that he remain outside the cave and would wait until they returned.

The rest of the Party entered the cave and immediately started slanting upward. They reached a ledge where the cave proceeded directly upward. Ripuri used his chisels and started scaling the cave wall alone. He reached the top where he saw the mask, but a dark cloud surrounded it. Ripuri approached the cloud only to be reprimanded in his head. He confronted the cloud with words of reassurance. The Toa arrived and the cloud dissolved. Ripuri proceeded up and picked up the Kanohi mask, Hau. The Party returned to Matoro who was fighting off Rahi. They defeated the Rahi and returned to Ko-Koro to pick a new destination.

Basin
Ripuri can journey down a path to the ravine basin, where three Nui-Jaga were guarding another cave entrance. The Party defeated the Nui-Jaga and entered the cave. Ripuri journeyed down them and found a small ceremonial center. There were three corridors. Each one held a Rahi. The corridor to the right held a Nui-Rama, the one straight ahead held a Tarakava, and the one to left held a Kane-Ra. But also in each corridor was a different weapon. On the right, there was a long-blade hidden with the ice. Straight ahead, there was a tainted blade, and on the left there was a spear. The tainted blade, also known as the Blade of Shadows, could actually cut through protodermis and kill an individual, where other blades could only remove the mask.

Cultist
At the mountain base, just before they reach the opening to the ravine where the cave is, Ripuri could turn left and find a back road that led to a secret cove. There, Ripuri met up with three stranded Matoran, who seemed to have been captured by Rahi. When Ripuri got close, they attacked him. They were each wearing infected masks, to symbolize their allegiance to Makuta, as they worshiped him instead of Mata Nui. They were the ones that had captured Matoro and coerced him to join their clan, where Matoro eventually led the Rahi into the Southern Gate to attack the city. Ripuri had to confront them and released them of their evil spirits, keeping the Matoran’s masks.

Hunting
While in Ko-Koro, Ripuri was told of a rare Rahi that runs the cliff sides of Mount Ihu but was extremely difficult to catch, called the Ice Triyu. Ripuri can journey to the cave entrance, but continue forward instead. There, he could find a small ledge where the Ice Triyu dwelt. Ripuri could hunt it down and return to Ko-Koro and sell it for a high price.

Ta-Wahi
'The scene was dark, red. Images flashed on the side of scorched walls of flames, burning buildings, Matoran fleeing. Resting on the other end of a Lava river bed was mask. Ripuri could not reach it for the river was too wide. He stretched out and started to fall into the River, but was caught by a mysterious hand.'

Main Objective
The party entered Ta-Koro and was immediately rushed to the Kini. There Vakama stated that the Makuta’s forces were growing and becoming fiercer. They were being forced to close the city. They had heard reports of Rahi randomly attacking villages outside the Koro. Vakama hesitated to say that the Koro was being closed. Ripuri stepped forward and told Vakama that he would search out the reason behind the random attacks. Vakama thanked Ripuri and informed him the entire Ta-Koro guard was at his disposal should he discover the reason. Vakama also stated that Jala, the captain of the guard would be a good ally to have in the search.

Ripuri immediately journeyed out through the Koro for Jala, but could not find him. He asked around and discovered that witnesses saw him enter the Kolhii arena to practice. Ripuri ventured to the Kolhii arena where he discovered Jala standing in the middle waiting for him to arrive. Jala turned around and Ripuri saw that he was wearing the infected mask.

Ripuri had to confront Jala on the Kolhii field by playing a game of Kolhii. When Ripuri won, he removed Jala’s infected mask and helped him out of the Kolhii field. Jala swore allegiance to Ripuri and the party saying that he was eternally grateful for what he did. He also told Ripuri that he was not the only one. There were others, but he did not know where they went. He said that they were ambushed by a mysterious figure and given the infected mask. He said that he believed this person was responsible for the Rahi attacks.

Ripuri returned to Vakama with Jala’s news. Vakama listened to him speak and had him go on his way. Before he left, Ripuri asked Vakama what his dream meant. Vakama told him that he was dreaming of the Lava Rivers, where the Matoran spoon out molten protodermis to create the tools, weapons, and Kolhii material for the Island. Ripuri then left for the Lava Rivers and left the Koro.

Kolhii
While in Ta-Koro, Ripuri had the chance to challenge the team from the other Koros in up to ten matches of Kohlii, level three. Ripuri then had the chance to be trained by the trainer of Ta-Koro (if not already) and move onto level four, and playing up to ten more matches. But each match depended on if Ripuri could supply a Kohlii ball, so Ripuri had to buy a new ball for each match.

Mask Bearers
While in the Koro, Ripuri could journey to the Residence where he discovered a small Cult gathering. There he discovered that a mysterious creature was in charge of the Makuta’s army. He confronted the cultists and freed them from their infected masks. Ripuri asked them where the others were and discovered that they had journeyed to the Lava Rivers.

Academy
While in the Koro, Ripuri could journey to where the Kini was and enter the Academy. There he could be trained as a guard and even receive the Lightstones to by warrior armor and weapons. He could then gain access to any city, whether they were shut down or not. This helped him as he all other Koros were shut down after he journeyed to Ta-Koro. (Though, if he did not get trained, Takima was a guard and could gain entrance still).

Around the Koro
At the Astronomer, Ripuri got to hear of different legends told about the Toa of Ice, Kopaka. Here, Ripuri heard more of a broken version of the Legend of the Dream Keeper, finding out that the Dream Keeper was not actually a spirit that the Matoran worshiped but was some spirit that they had discovered when they arrived on Mata Nui.

Also at the City Center, Ripuri could enter a tools smith or a weapons smith and be trained to make their own weapons. But for this, Ripuri would need molten protodermis from the Lava Rivers. But if he did, he could create a weapon from the List of Weapons, minus the Blade of Shadows.

Main Objective
The Party arrived at the factory and discovered it was closed down. Ripuri asked one of the fleeing Matoran why and he stated that there were Rahi inside tearing up the factory. Once Ripuri entered the factory at the Lava Rivers, he started searching for the Rahi. He found them in the main power room, and confronted them. When he returned outside the factory, the fleeing Matoran were there to thank him and reopened the factory, giving him a free gift of a Lava Surf, a surfboard made special for heat.

Once the factory was reopened, Ripuri ventured to the other side, where the river lay. He journeyed down to the river bed and saw, on the other side was the Kanohi mask, Kaukau. Ripuri used his Lava Surf to get to the other side. Once he was over there, he was reaching for the mask when an earthquake happened, he fell over and almost rolled into the Lava River when a tall figure grabbed him and threw him back. The ceiling to the small cove collapse around them and Ripuri was trapped inside with the tall figure.

Ripuri thanked the figure for rescuing him and asked him what he was. The figure replied that the was Maldak, a Guardian of Gui Da. He was on Mata Nui to reclaim his homeland which he and five other being were exiled from. He also stated that he was looked for a blade called the Blade of Shadows so that he could use it to reclaim his lost land. (If Ripuri has been to Ko-Wahi and found the Blade of Shadows, he can give it to Maldak). Maldak insisted that Ripuri keep his existence quiet if he helped him out. Ripuri retrieved the mask and agreed to keep quiet. Maldak raised his shield at Ripuri and suddenly Ripuri was on the other side of the River, safe. He returned to the Party and they journeyed back to Ta-Koro to choose another destination.

Spooning
Ripuri had the chance to, once the factory was reopened, (and if he bought a Lava spoon from the tools smith) get a small job at the factory. For every three jars of protodermis he filled he received 20 Lightstones. He could then use those three jars to make one tool back at the tools smith in Ta-Koro (if he had been trained to make his own tools). Or he could take the protodermis back to a weapons smith and make his own weapons.

Cult Meeting
While outside the factory, before entering it, Ripuri could travel left, through a small crevasse where he would stumble upon a Cult meeting of five Matoran. Here he could free them all from the infected mask. He could talk to them and discovered that they were worshiping the military leader, who was nearby, named Dalak. Once he discovered that, he proceeded on his way, allowing them to return to Ta-Koro.

Rahi Hunt
While in the factory, there were only five large Rahi that Ripuri had to free, but there were others in the factory that he could hunt to free the factory of all Rahi presence. Some Rahi he could hunt for food, others, he could only hunt for freedom. The ones he could hunt for food, he could take back to the General Store and receive Lightstones for the food.

Behind the Scenes

 * This game was thought up and developed because of the authors longing for a Bionicle RPG.
 * In the game, the Matoran Ripuri is can be female, but "canonically" Ripuri is male due to the overabundance of males on Mata-Nui.
 * There were rumors of a sequel being in the thought process.
 * The games idea and game play is greatly influenced by Star Wars: KotOR.
 * Though the character is called Ripuri, they don't know that they are Ripuri, the Dream Keeper, until half way through the game. The beginning half, they are called by the name that the player typed in at the beginning.