User blog comment:Sidorak12814/Updates/@comment-2084303-20110109215102/@comment-1429966-20110113205459

If it's a 3D fighter, then each character would have a standard melee combo, a projectile attack, strong melee attacks, and grabs, which would lead into throws and pummels.

Also jumping. Jumping is awesome. That would be more based off Kingdom Hearts, since there is no standard jumping ability in Zelda. There would also be attacks in midair, like a standard one, a ground slam, and a special throw performed by jumping while grabbing. Projectiles would also work in midair.

There would be special abilities like Thravak's draining claw, Razii's Xeriga-powered counterattack, and Levuku's teleporting. Razii's counmterattack would, in theory, be triggered if one directly attacks him while he is blocking, something else everyone would be able to do.

Some characters would not be able to perform a true throw due to their size, most would be immobile (except jumping) while grabbing an enemy, and some, like Yaltrax, would be able to move freely for a short time after grabbing an enemy.

We've made up other stuff before, too.