Grindigo

Grindigo (also known as Shift during his time as a military spy/assassin) is a former Hzezian soldier native to the city of Çerrhul on Zypvera who was captured and experimented on by the Eighth Division, giving him a set of strange powers.

Biography
Like all other Hzezians, Grindigo was created by the Great Beings and placed on the planet of Zypvera.

Under construction.

Personality
With a standard Hzezian upbringing Grindigo used to have a strict sense of justice and honour, almost Draconian. He is always thoughtful and caring towards others regardless of his own mood; however, he has several soldier-like tendencies, such as calling people ‘sir’ or ‘ma’am’ when addressing them and speaking very formally when in a conversation through any kind of communication device. Grindigo is a thoughtful and kind character unless confronted in a hostile manner, in which case he becomes weary yet aggressive and unforgiving. During his time in the military he transitioned from being fairly optimistic to being very realistic, often to the point of pointing out the pros and cons of every decision another makes. Grindigo is a very modest former soldier, refusing to take compliments and only building on any criticism that he receives. The scarring left in his mind by the operation performed on him by the Eighth Division has left him with rare yet violent psychotic episodes in which he poses a threat to himself and others. He suddenly becomes extremely aggressive, reckless and malevolent. However, these episodes are usually quite short and he has a build up in aggressive behaviour which acts as a good precursor to any psychotic episodes he may have.

Fighting Style
Due to the amount of time he has spent training in combat in both the Order of Mata Nui and the Hzezian military Grindigo's fighting style is both extremely complex and adaptable. His years of training have allowed him to be very skilled with most weaponry and forms of combat. Grindigo is able to study the opponent and pick out their weak points very quickly. Grindigo often uses his weapons in combat because he is all for convenience, but is honour-bound and will not fight dirty regardless of the situation.

Powers
Being a Hzezian, Grindigo has had several abilities permanently bonded to him after training in the Hzezian military. These are all of course combat based powers. He was given several powers, such as: enhanced senses; increased strength, agility, speed, memory and durability; poison immunity and limited healing powers. After being captured and experimented on by the Eighth Division he was capable of force field generation to a limited degree and the power of sense shielding, which allows him to protect himself as well as others from being detected by through any of the 5 senses: Sight, hearing, taste, touch and smell. This requires vast amounts of concentration, although Grindigo has managed to use the power and keep it sustained subconsciously so only minimal amounts of concentration are needed. He is capable of manipulating energy but only to a very limited degree. As a former member of the Order of Mata Nui, Grindigo has his mind shielded from mental assaults. Due to standard Hzezian soldier training procedures he is able to speak fluent Chiff-carr, Jarúvian, Hzezian and Matoran as well as being capable of understanding Qhutonnian.

Grindigo is still mentally scarred from the operation performed on him by the Eighth Division. This mental scarring has caused him to rarely enter psychotic episodes in which his powers become very unstable. He loses most, if not all of his subconscious control so he is not capable of using sense shielding when in a psychotic state. However, his powers over energy manipulation become very unstable and sensitive; his hands may glow whenever they are activated.

Mask and tools
Grindigo bears the Kanohi Komau, the mask of mind control. The mask allows him to see into the mind of a being weaker than him and control it; however, the mask cannot make the target do something against their morals. The mask can also send mental blasts at the target. Grindigo wields two silenced pistols which he keeps in holsters attached to each of his legs. The pistols have magazines that contain 10 rounds. The silencers on the pistols are created inside of the barrels and completely silence them.

The grappling gun is kept on the left side of his hip. The gun fires a three-pronged hook attached to a protosteel cable that is 16.5bio long. The side of the gun has a small button which is pressed to release the cable from the barrel of the gun. The gun itself can then be used as an ordinary gun or another grappling cable could be inserted. Grindigo keeps his knife strapped to the right side of his hip. The knife's edge is very serrated and fairly corroded, however, the knife is still quite strong against armours such as protosteel. The knife has a small, leather-wrapped handle with a small red cloth tied to it.

Grindigo’s palm-strengths have a fairly self-explanatory name – they strengthen his palms. They look very much like fingerless gloves which is why he wears them almost all the time. The palm-strengths themselves only strengthen the palms, but make them even harder than protosteel-infused metals. Grindigo mainly uses the strengths in a form of combat taught to him during his time as a Hzezian Order soldier than mainly uses strikes involving the underside and top of the hand. The shortchord that Grindigo has is basically a short chord, a tool he often uses for bounty hunting. It was specially designed to quickly and silently assassinate targets through choking them. Specially designed by Hzezian weapon engineers, the shortchord doesn’t leave a mark on the victim’s neck after they have been strangled. The chord is 1bio long and can be stretched up to about 1.5bio because it is made out of elastic-like metal fibres. Grindigo keeps the chord attached to the back of his right shoulder, easy reach for both hands.

Grindigo also carries with him an EMP plate. As the name suggests the plate can unleash a small EMP blast that knocks out all electrical equipment for a 10bio radius. The plate is very thin and rectangular, with sticky pads on each corner. The plate is around 0.5bio by 0.75bio and it has a small circular timer in the center which can be set. The sides of the plate can be bent so it can be placed tightly into corners. He keeps this device on his back.