User blog comment:Varkanax39/Possible TEG-themed Wikimetru Forums RPG?/@comment-5072107-20120919012007/@comment-5072107-20120920014938

I see what your getting at. Characters in higher danger have a higher chance of being picked to die.

I think I have a system worked out (Note, this involves pulling slips of paper out of a hat):


 * 1) Characters are released.
 * 2) Characters get into various "Danger Levels" (to be decided what these are).
 * 3) For each danger level, another slip is added for that character.
 * 4) Handlers pick 1-5 slips from hat and alert the killer (Also decided by slips in a hat) to proceed. Know one else knows.
 * 5) The slips are dumped out and reset depending on the Danger levels of the characters.
 * 6) Process repeats itself every week or so until only one person remains.

However, the killer should be able to be killed by his target in self-defense.